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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
10 June 2009 17:27 (UK time)
ZOMBIES Ah great another zombie mod. We really just aren't that original. Okay this is the scoop. Upon your travels to your vacation to to the beach, you manage to stream across an eerily silent town. It's almost like a ghost town. You arrive at a gas station to fill up your pickup. CRASH The windows of the adjacent building shatter! Guess what's behind em? A bunch of dirty rotten bloody mentally unstable cannibals we know as zombies! In a panic you pull the nozzle out of your gas tank, trying to unlock your door, fumbling with the keys desperately trying to escape. You get in, start the engine and floor it. Desperately seeking out shelter, you arrive at the town shopping mall where you can hide, get emergency supplies and build a safehouse. Once inside the doors lock shut behind you. Don't as me why. The only way to get out is to kill 1000 zombies. Again, don't ask me why. To the left of you, is a sports store. You make a dash to the entrance. In front of you lies shelves. Golf Clubs, Baseball bats, Basketballs, Hockey Sticks, Bowling Balls, etc. Take your pick. They are ALL weapons. Across from the sports store is an internet cafe. Chairs, tables, laptops, computer monitors... ALL weapons. Okay so if you can't tell already, the theme of this mod is to slay zombies with anything and everything you can get your hands on. No matter how deadly or unorthodox it is. Some weapons are much more handy than others. (Sports equipment is more durable and easy to use, Trash cans and cash registers are fatal one hit kills but have a long rate of fire because they are heavy, etc.) The player has a limited inventory, only being allowed to hold four weapons at a time. Weapons get 'destroyed' after being used long enough so that the player will have to go to new stores to pick up more weapons. There are well over 100 weapons in the entire mod. Among the 100+ weapons, less than 10 of them are firearms. Some more hard to find than others. Objects that are way too large for the player to lift, such as soda machines, crates, tables, etc. can also be used to move in front of doorways to create barricades and block the passage of zombies. The mod consists of 9 maps (or "plazas" ![]() Progress on this mod started about a year ago. It was not intended to be this involved at the time. I was working on it on my own and dropped it for a long period of time. I later had hope to revive it, and started working with Parasait and Arezey to make it 10x better than I initially had in mind. We were planning the scripts and gameplay abilities at the time. I made a bunch of sprites and weapons and such. Only to get bored of the work and delay working on it again. Two days ago Arezey reminded me of the mod and we gained interest to continue working on it. LOTS of progress was made in the past two days. Currently our biggest hurtles are assigning varying properties to all the weapons and projectiles, making them behave the way they should in real life. We need to get our 9 maps done, and we need to write our scripts. Currently, about 55% of the mod is done. Maps and scripts being a majority of what's left. The mod team consists of Arezey, Parasait, and I. We don't have a set release date, but I intend to get as much work done on this as soon as possible so as not to drop this project on hiatus again. We are eager to get this thing finished. If you have any questions concerning gameplay mechanics and scripts, feel free to ask, the three of us will be happy to explain.
Edited: 10 June 2009 17:30 You need to login to create posts in this thread. |
hirmuolio
Joined: 11 November 2008 Posts: 60 |
10 June 2009 19:07 (UK time)
I can't believe what i'm reading here ![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
10 June 2009 19:15 (UK time)
This project has been going on for ages. It's about time we announced it ![]() Also I can tell you that this mod will almost
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
10 June 2009 19:35 (UK time)
d ![]() ![]() ![]() heh 100 weapons, incredible ![]()
Edited: 10 June 2009 19:36 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
11 June 2009 03:14 (UK time)
I'm not even joking either. I spent hours just looking around in my basement and in local shopping centers looking for things that I can carry and potentially kill someone with if I tried hard enough. I'd post a screenshot or two but currently we have no maps besides some test maps for the weapons, which isn't really anything for show. But yeah, because of the outrageous number of weapons at your disposal, replay value should be particularly high, which is what I'm aiming for.
Edited: 11 June 2009 03:21 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
11 June 2009 05:43 (UK time)
Awesome news! I hope you will finish it soon. That was the surprise you were talking about on IRC. ![]()
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
11 June 2009 11:39 (UK time)
Yeah right...
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
11 June 2009 12:58 (UK time)
If you guys ever wondered what was that rabbits fad all about... ;P You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
11 June 2009 13:33 (UK time)
In case you were wondering: Rampage of the Bloodthirsty In Shopping center ![]()
Edited: 11 June 2009 13:35 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
11 June 2009 14:08 (UK time)
@ParaSait ![]()
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
11 June 2009 15:53 (UK time)
Yeah I wasn't doing a good job keeping it all a secret, even though it was my intention not to announce it until it was somewhat near completion. But whatever, we're getting somewhere now. A major hurtle I bumped into recently though, that I was not aware of before hand, was that objects are limited to 32 weapon mounts, which means currently the player cannot hold all the weapons I have planned for him. An email was send to James make us a patch that increases this number to something like 192 or 128.
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
12 June 2009 16:38 (UK time)
Progress has reached about 60% now. there's still some hurtles to climb. We managed to find a workaround for our weapon mounts limit, so relying on James to patch Meteor 2 is no longer a necessity. I added a few extra weapons to make use of some good sounds I found.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
13 June 2009 07:11 (UK time)
@40oz Awesome! Keep up the great work. ![]()
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
15 June 2009 22:25 (UK time)
We're not even joking about the number of weapons. Check the screenshot if you've got the slightest doubt. Trust me, We, of the zombies development team just want to play this thing as much as you guys do.
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Kemikls
![]() Joined: 15 June 2009 Posts: 2 |
15 June 2009 22:27 (UK time)
Wow. How do you find the time to make 100+ weapons???? ah well. its gunna be worth the wait. sense ive heard how much of a fantastic modder you are. ![]()
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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
16 June 2009 01:02 (UK time)
Looks good. If you uploaded the original background, I could make that lettering look a little less... MS-paint-y, if you like. Sorta like this (look at the top of the 'B'). You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
16 June 2009 10:43 (UK time)
It looks great! ![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
16 June 2009 10:44 (UK time)
Kemikls wrote:It took
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
16 June 2009 11:39 (UK time)
OMG, I just can't wait to play this!
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
16 June 2009 19:15 (UK time)
@Kemikls Initially I just made a few good weapons, then saved one of them 100 times as a different filename, then changed it's properties around one by one until every one is somewhat unique. @Canuck Yeah that background picture is pretty bad. It's from an actual photo I found on the internet, so it's not even mine. I had planned to do a better version from scratch, still intending to do that sillhuoette style of a line of zombies in the background.
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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
16 June 2009 23:43 (UK time)
haha, yeah. Can't wait to play it. You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
17 June 2009 11:15 (UK time)
40oz wrote: Hey! I could make that menuback if you want! I'm good at making menubacks ![]()
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
17 June 2009 22:18 (UK time)
like this?: http://www.jbserver.com/forums/attachments/13156_Outcasts.bmp
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
17 June 2009 23:42 (UK time)
@PetiX Lol, definately not, I made that when I was 12. I can draw bette now.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
18 June 2009 05:40 (UK time)
@PetiX Why haven't I seen that?
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
18 June 2009 09:25 (UK time)
PetiX wrote:It's... Pretty colorful in any case. ![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
18 June 2009 09:30 (UK time)
ParaSait wrote:It's... Pretty colorful in any case. ![]() @DarkRain You did see it; You even commented on it: Did you draw that on MS Paint? Lol ![]()
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
18 June 2009 11:05 (UK time)
@ParaSait It seems I don't remember doing it! ![]()
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
18 June 2009 15:09 (UK time)
I have about fifty out of the one hundred some weapons done. I got a lot of stuff done last night. I found a way to implement blood decals. When you kill zombies, a blood splat sprite gets planted on the ground near where the zombie died. This occurs randomly. The trick was to use make blood into a powerup that can't be picked up. I do apologise for how lousy this map looks, this is just a mockup test map that I use to test the weapons in. The final maps will looks much, much better I can assure you. Notice the blood decal sprites around all the dead zombies. In case you are wondering, Those are escalators near the top. Those are propane tanks along that top left wall, a shopping cart below them, those green circle things are umbrellas, and that's a lawn mower in the middle where the star is. All of those things can be used as driveable weapons. Tell us how much our mod sucks.
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
18 June 2009 15:29 (UK time)
i love all of these 40oz-ish lil workaround tricks d ![]() well if you want to hear how much it sux too then the answer is just a bit. the mix of angle viewed terrain with the topdown objects is a bit weird but thats just a minor problem, still looks ok. ppl wont watch the gfx that much when they are in action, at least if the gameplay is awesome (which i assume to be true)
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
18 June 2009 15:59 (UK time)
Ok, it sucks very much! O_O Na, it's Ok.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
18 June 2009 17:16 (UK time)
@40oz Great work! ![]()
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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
21 June 2009 20:03 (UK time)
Hey, what was the workaround for the weapon-mounts limit? Cause if it makes life any simpler, you can usually overcome the limits for heath and speed and damage and that sort of stuff by just editing the file in notepad instead of in M2, it might work for the weapons as well. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
21 June 2009 23:01 (UK time)
@Canuck Well, actually it doesn't work like that; It's entirely scripted. What we infact do, is making a toolbar with buttons replacing the inventory. Whenever the player presses one of the buttons, the "weapon mode" is changed to the id of that weapon (so we can actually track which weapon he holds, allowing us to do more script trickies ![]()
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
24 June 2009 13:15 (UK time)
Canuck wrote: We tried. It causes M2 to crash on the initial loading screen. We're working on a Demo of this mod at the moment. Hopefully we can get it released by next week. If not, the following week. But it's coming soon. Demo will feature one map, endless zombies, and a fraction of all the available weapons you will be able to use in the final release of the mod.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
24 June 2009 13:29 (UK time)
@40oz Awesome! I'll be waiting for the demo impatiently. ![]()
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Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
25 June 2009 05:43 (UK time)
*attaching now* EDIT: Forum glitch: I can't edit my posts or attach files to them. Any help?
Edited: 25 June 2009 15:11 You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
25 June 2009 15:10 (UK time)
@Dthdealer Yup, this should be definately reported to James.
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Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
26 June 2009 09:33 (UK time)
Dthdealer wrote: Wait a second - how did I edit my post??? Wha?
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
26 June 2009 13:12 (UK time)
@currently thats impossible, tho mods (like spy) can edit lower ranked users (like your) post
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
26 June 2009 13:59 (UK time)
You can edit your posts - the edit link is just missing. How to do it relies in changing the URL. In the URL there are post ids, and posting a new message is according to the URL like editing a post with an id -1. So you just need to change the -1 into the post you are editing. So just hit the "Quote" link, get the QuoteId= (which is your post ID), move the number from the &QuoteId= into ?PostId=, replacing the -1 there. Then just remove the &QuoteId= stub left and open the edited URL. You should see your own post now. You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
26 June 2009 15:16 (UK time)
@arezey That's a good idea but I think it should be fixed so that the edit button will not miss.
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
26 June 2009 20:19 (UK time)
@Dthdealer Yup, I edited you're post. By the way, just re-post if you got something to add, I (Or someone)will join the posts eventually, I visit the forums often.
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
26 June 2009 23:30 (UK time)
@Spy Well then, will you please move everything here starting from DthDealer's "*attaching now*" post to the "bug related to the new moderating system" topic? Arigatou gozaimasu ![]()
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Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
27 June 2009 06:31 (UK time)
Made a possible candidate for a menuback. Did the ISOMETRIC view of the original M2 ZOMBIES map (now not hosted anywhere) in GMAX. Rest done in the GIMP. When the forums are fixed I will attach the source. Lossless version at http://img34.imageshack.us/img34/7278/menubacks.png
Edited: 27 June 2009 11:07 You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
27 June 2009 11:08 (UK time)
@ParaSait I don't know, I can't really move posts to another thread.
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Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
28 June 2009 09:22 (UK time)
![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
28 June 2009 12:45 (UK time)
@Dthdealer Pretty nice image, tho the whole game takes place in a big shopping mall, not the player's lawn ![]()
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
28 June 2009 15:24 (UK time)
Hmm, yea. I think it's so that the own menuback is the best, most likely people who you ask, (Or don't) will make the menuback wrong or not the way you want. But hey, if 40oz likes this I don't wanna complain, I think it's pretty nice anyway.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
28 June 2009 16:10 (UK time)
@Dthdealer Very good menuback. I like it. ![]()
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
29 June 2009 01:20 (UK time)
Yeah, thanks but no thanks dthdealer, I actually did end up making the new background image about a day after i posted the screenshot of the background image, and I'm very much satisfied with it. Sorry I should have notified you earlier. They definitely make good promotion ads though haha
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Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
11 July 2009 08:29 (UK time)
Any drewl-worthy updates?
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
12 July 2009 06:56 (UK time)
Oh yeah, I forgot you guys still wanted to play this. ![]() I've been doing a lot of doom mapping lately. You can see some of my doom screenshots if you like. I'll get back into making a demo of this mod as soon as I can.
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
12 July 2009 21:29 (UK time)
You know that old Zombies menuback sucked even more than my Outcasts menuback! xD (No offence) I'm waiting hungrily for this mod! ![]()
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
13 July 2009 15:56 (UK time)
@40oz I hope that you'll get it finshed soon. ![]()
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PsYcHo
![]() Joined: 06 November 2008 Posts: 7 |
14 July 2009 06:57 (UK time)
I guess that this mod will be the best of all what there are ![]()
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