Location: JBPLAY \ Meteor 2 \ User Announcements \ [ALPHA] Cross-battle v0.1 Back to Threads |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
01 March 2009 10:47 (UK time)
Todo: * Add vehicle-factory scripts * Tidy up some shadow sectors * Fix shadow sector collisions * Fix over-hanging sprites so they render ontop of you * Balance weapon prices and ammo/price ratios * Transfer the bulk of the script to the cross.dat file so other maps can be made easily * Tweak guard-tower health * Fix guard-tower health-reset script so it resets when over-repaired and not when damaged after being over-repaired * Add melee (sword) weapon and health to barracks menu * Fix any other bugs that pop-up Screen-shots and feedback tomorrow - I'm going to bed now. [UPDATE] More info on mod Originally I was going to make a total conversion mod, but I realized that RTSS has done that already so I instead created a C&C-Renegade style map that only uses standard resources. Red team will have less-powerful weapons and weaker vehicles, but ammo will be cheaper and the vehicles will be faster (mainly air-craft) On the other hand, Green will use stronger weapons with more expensive ammo and vehicles that have a bigger punch, thick armour but are slower. All in all the map is designed to be balanced between a light, fast side and a heavy, slow side. I also kept in mind that most of the time, it would be 1v1, so base defenses may have to be upped in later releases if they are not currently good enough. The vehicle factories will have their 'production sector' set to damaging rapidly by toolbar-button and set back to normal again via toolbar-button so that two or more vehicles can't 'stack' within each other when bought. The biggest map rule however, is that no custom objects, sprites, textures, weapons or powerups are used, so that the map can be played within other mods such as realweapons. I'm currently porting over much of the script to the dat file so that other people can make maps using the same basic guidelines and rules. Edited: 02 March 2009 07:43 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
01 March 2009 11:17 (UK time)
When I have time to play the map I will tell you my opinion. ![]()
You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
01 March 2009 14:16 (UK time)
Great map, Dthdealer! ![]()
You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use