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Dthdealer

Joined: 10 March 2007
Posts: 476
01 March 2009 10:47 (UK time)

Todo:
* Add vehicle-factory scripts
* Tidy up some shadow sectors
* Fix shadow sector collisions
* Fix over-hanging sprites so they render ontop of you
* Balance weapon prices and ammo/price ratios
* Transfer the bulk of the script to the cross.dat file so other maps can be made easily
* Tweak guard-tower health
* Fix guard-tower health-reset script so it resets when over-repaired and not when damaged after being over-repaired
* Add melee (sword) weapon and health to barracks menu
* Fix any other bugs that pop-up
Screen-shots and feedback tomorrow - I'm going to bed now.

[UPDATE]
More info on mod
Originally I was going to make a total conversion mod, but I realized that RTSS has done that already so I instead created a C&C-Renegade style map that only uses standard resources.

Red team will have less-powerful weapons and weaker vehicles, but ammo will be cheaper and the vehicles will be faster (mainly air-craft)
On the other hand, Green will use stronger weapons with more expensive ammo and vehicles that have a bigger punch, thick armour but are slower.

All in all the map is designed to be balanced between a light, fast side and a heavy, slow side. I also kept in mind that most of the time, it would be 1v1, so base defenses may have to be upped in later releases if they are not currently good enough.

The vehicle factories will have their 'production sector' set to damaging rapidly by toolbar-button and set back to normal again via toolbar-button so that two or more vehicles can't 'stack' within each other when bought.

The biggest map rule however, is that no custom objects, sprites, textures, weapons or powerups are used, so that the map can be played within other mods such as realweapons.

I'm currently porting over much of the script to the dat file so that other people can make maps using the same basic guidelines and rules.
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


Edited: 02 March 2009 07:43


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DarkRain

Joined: 01 March 2007
Posts: 1193
01 March 2009 11:17 (UK time)

When I have time to play the map I will tell you my opinion. ;)
The Dark Age is upon us! Quake 2 mapmaker.


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DarkRain

Joined: 01 March 2007
Posts: 1193
01 March 2009 14:16 (UK time)

Great map, Dthdealer! ;)
The Dark Age is upon us! Quake 2 mapmaker.


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Dthdealer

Joined: 10 March 2007
Posts: 476
02 March 2009 07:29 (UK time)

BTW I found this old map that I've made a while-ago as well. Complete (AFAIK) it is a teamed-deathmatch map with no spiffy-scripts other than teaming and death-counts.

EDIT: It would be nice if the JBgames uploading policy allowed .7z - although not much compression is needed for M2 maps, an outdated and inefficient compression scheme should be pushed to be replaced.
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


Edited: 02 March 2009 07:33


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