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Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
22 June 2004 20:01 (UK time)
It had been cool if you could make some tiles that hurt you if you are passing them. Edited: 23 June 2004 09:09 You need to login to create posts in this thread. |
Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
09 July 2004 20:51 (UK time)
Or alarm tiles. So if you are passing them an alarm will go an it will come enemy units. You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
11 July 2004 22:18 (UK time)
if i'm not mistaken in M2 you can do that by placing a trigger, yet it would be neat if the trigger could move so you could have alarm systems that involve rotating camers. You need to login to create posts in this thread. |
Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
11 July 2004 22:41 (UK time)
That sounds cool ;-) You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
21 July 2004 03:42 (UK time)
this is what i like to do, its in my tileset in my mod, you can make a floor switch that opens a door where about 30 units are stored, and then use a sound trigger that sounds like an alarm sounding, then maybe a message trigger that says "oh crap they found me!! I gotta run for it!!" Using my creative mind, I would probably do that.
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Mod_Maker
![]() Joined: 05 July 2004 Posts: 85 |
31 July 2004 09:02 (UK time)
Tiles can hurt you. You just make the tile to a C4 detonator and set the used link tile to the same tile that you are working on. Now if you go over the tile you are losing some Hit Point. You need to login to create posts in this thread. |
Agent Nightfire
![]() Joined: 21 August 2004 Posts: 223 |
22 August 2004 02:16 (UK time)
You mean polygons? You need to login to create posts in this thread. |
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