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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
23 November 2008 06:18 (UK time)
exactly what the title says. it would be great to see how the level looks like without starting the map. for example scrolling through a large map quickly instead of walking all over the place. what i mean is there wouldnt be the waypoint markers and the sectors border and the other things that is only seen in the editor. they're a bit distrubing when you want to see the results. i dont think that its hard to implement too.
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
24 November 2008 18:26 (UK time)
I don't what would be so handy about it in Meteor or Meteor 2, but I do think it would be handy in Rod3D, so you could see everything in a 3D view without having to play. Some sort of "Spectator Mode" actually... But if it gets implemented anyway, the preview mode should show a debug toolbar that, for example, lets you trigger functions defined in your map's script file, so you could see what happens and work out the mistakes.
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
25 November 2008 04:04 (UK time)
yeah it would be good for r3d/m3 too
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
27 November 2008 07:05 (UK time)
Or then you could be able to start the map in a mode where a the player doesn't exist and you can control the camera and able of spawning/'despawning' so that you can test switches and so on... hmm, that gives me an idea ![]() You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
27 November 2008 18:40 (UK time)
Well, if you think of the preview mode being as Arezey defines it, then it would be quite easy to make it yourself. Just make a player object with no sprites, or maybe a crosshair or so, and make it a plane as object type. Then create a toolbar that can trigger every function in the map and voila, there you have it!
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
27 November 2008 18:51 (UK time)
Mrazerty wrote: That's a great idea! I think it can solve this.
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