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Assain
![]() Joined: 02 November 2003 Posts: 979 |
11 June 2004 03:14 (UK time)
How about some rooms could have light switches so that inside, so that it makes it bright or makes the light in the room the same as it was during day time? Mainly for night missions, where in M1, it was dark in the room and outside. Also, how about making a "room cover" option where it makes it so that some rooms would be shrouded on the inside untill you entered the room/building. This could also be a great trigger: like if you had to turn on security cameras in a building, you would press the button and the sroud in a building would be uncovered. Thanks! You need to login to create posts in this thread. |
GAU-8 vs Life
Joined: 02 June 2004 Posts: 65 |
11 June 2004 09:30 (UK time)
Not just in rooms. What about spotlights, light posts, headlights on vehicles, flashlight equiped troopers and muzzle flashes that make a large area light up (different weapons make different flashes. Silenced weps don't do any light at all). You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
11 June 2004 14:34 (UK time)
Also the lights could be switches, like when you step into a search light a alarm would sound and enemy units would come towards you. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
12 June 2004 21:44 (UK time)
Well light switches are a doddle as you can dynamically set the light level of a sector (or sectors) using an event trigger. More dynamic lighting (like headlights) could be more tricky, I need to look into this at code level. As for spotlight triggers, nice idea but triggers have static locations, dunno is the answer. A spotlight can be a "unit" with a single corona sprite bound to a track in a loop. You need to login to create posts in this thread. |
Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
06 July 2004 10:37 (UK time)
Assain asked if there can be "room cover" in Meteor2. Are you going to make that in Meteor2. FBI You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
21 July 2004 03:46 (UK time)
Yah im going to like the sector lighting, that way if you designed a telephone pole using a few sectors, you can make the shadow like a little north of it so you could easily tell what it was. without a shadow no one knows what the heck it would be.
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Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
26 August 2004 21:59 (UK time)
If we can drive cars, maybe we could turn the lights on the car on or off. Edited: 26 August 2004 21:59 You need to login to create posts in this thread. |
Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
29 August 2004 15:26 (UK time)
What with spotlights upon enemy/allied cars that they can turn against you. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
30 August 2004 22:28 (UK time)
Yes I like the on/off thing for headlights. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
02 September 2004 03:31 (UK time)
True, the headlights look a little... annoying
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
03 September 2004 04:37 (UK time)
Will it be possible to make the lights make darkness brighter, rather than a "White Light" effect, the headlights don't seem to make a real use, just fun to look at.
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Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
04 September 2004 21:43 (UK time)
They could be handy in night missions, but it must be fun to turn it on when it is day on the mission. You need to login to create posts in this thread. |
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