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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
15 January 2008 00:50 (UK time)
Does anyone know if it's possible to have a projectile use up more than one of its associated items? You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
15 January 2008 09:15 (UK time)
I think it is possible.
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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
15 January 2008 15:46 (UK time)
Great! Uh....how? You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
15 January 2008 18:53 (UK time)
Well...I don't know. But I think there must be a way to do this. I'm sorry I can't help you.
Edited: 15 January 2008 18:53 You need to login to create posts in this thread. |
mike323
Posts: 745 |
17 January 2008 20:25 (UK time)
You may be able to do this with some kind of OnWeaponFire callback. It's been so long since I've scripted and I don't know if one exists. Point is, you can accomplish this by scripting if there's a proper callback to use, just look for one. Then if the weapon is blah, then decrement the player's item. You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
17 January 2008 20:30 (UK time)
I think in M3 it will be possible.
Edited: 17 January 2008 20:31 You need to login to create posts in this thread. |
Canuck
![]() Joined: 31 August 2007 Posts: 419 |
18 January 2008 03:18 (UK time)
Yeah, I don't think I've ever come across 'OnWeaponFire' in M2. You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
18 January 2008 15:16 (UK time)
It will be awesome if this is going to be possible in Meteor 3.
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