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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
19 December 2007 18:26 (UK time)
Did anyone already notice that a A.I. vehicle can focus all of his weapon mounts on a certain point and a player controlled vehicle can't (only his body)? See pic.
Edited: 19 December 2007 18:27 You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
19 December 2007 18:29 (UK time)
Sorry for my bad drawings,lol. In the meantime, try to test it and will someone please printscreen and upload it?
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
19 December 2007 18:32 (UK time)
Oh and of coursen this is not for EVERY vehicle. I found it on a BIG MECH, which should have fixed weapons, like the player. but the A.I. controlled big mech's weapons are NOT fixed for some reason.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
19 December 2007 18:37 (UK time)
I didn't know about this. I will check it out.
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
19 December 2007 18:49 (UK time)
I found that it only occurs with vehicles that accelerate instead of moving like a human. EDIT : Erm, no I was wrong about that, forget about this post (I forgot that a big mech moves like a human XD)
Edited: 19 December 2007 18:51 You need to login to create posts in this thread. |
1up
![]() Joined: 25 January 2007 Posts: 153 |
07 January 2008 07:16 (UK time)
lawl yea it happens with the big mech, and the new boss of my mod, the Big Mech Ultima...both lasers of the Big Mech when driven by a NPC actually 'focus' on the target, unlike having the player drive the vehicle, where the weapons fire straight. Kinda cheap, but of no consequence in my opinion. Just makes dodging that much easier(unless its a machinegun...then that is VERY CHEAP)
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