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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
16 July 2007 14:11 (UK time)
1.Moving platforms: You should be able to make moving platforms,could be handy for elevators and such.Moving platforms are controlled by waypoints,like the enemies. 2.Better stealth levels: In meteor 2,there are some stealth levels,but it is nearly impossible to stay unseen!At a certain point,enemys will allways notice you,no matter where you are.That should be improved.Also,if you are seen,the enemy should go to the most nearby alarm and when he manages to sound it,infinite enemys will spawn until they can't find you anymore (like metal gear solid ![]() 3.Melee weapons/attacks: The player should be able to use melee weapons or fighting moves.Melee weapons have limited hits;if they are used too much,they will get destroyed. 4.Undercover missions: Some missions where you have to go undercover at the enemy,you know,a little hitman-ish. That's all ![]()
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Erik
![]() Joined: 16 August 2006 Posts: 424 |
16 July 2007 22:51 (UK time)
very good suggestions ![]() You need to login to create posts in this thread. |
LavaBall
![]() Joined: 14 January 2004 Posts: 108 |
17 July 2007 15:42 (UK time)
The 2nd one is a good idea for a mod,You know a MGS Mode,Yeah once in a while stealth mode would be fun. You need to login to create posts in this thread. |
1up
![]() Joined: 25 January 2007 Posts: 153 |
21 July 2007 15:00 (UK time)
idk about melee weapons being destroyed, but i think they should have an 'energy' system (you know, like on WoW with the rogues). Basically, if you use a melee attack, it will deduct a certain amount of energy points per hit. energy points and hp should have a regeneration rate, and energy regen. should be like 5 points a second. considering the Ravengers of time mod, you can transform energy into different units, and the ammo system should be replaced by say, mana. That way, you dont need the wierd 'wand' and 'wand charges' system any more. Also, using insanely powerful weapons (Fusion Cannon PPL!) should deduct energy points(you should be able to select whether or not the energy system is applied to ranged weapons too) and also decrease energy regeneration due to its weight.
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