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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
13 May 2007 16:04 (UK time)
haha nice. If you could throw a texture on that it would look perfect.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
13 May 2007 17:50 (UK time)
It is good.
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Erik
![]() Joined: 16 August 2006 Posts: 424 |
14 May 2007 09:19 (UK time)
How did you make that? ![]() Edited: 14 May 2007 09:20 You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
23 May 2007 20:20 (UK time)
what program did you use? I've been playing around with blender 3d lately You need to login to create posts in this thread. |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
26 May 2007 01:34 (UK time)
i used gmax. im hoping to get around to uvw-unwrapping it (skinn it) but until i find a use for it i wont. for those whom dont know what uvw-unwrapping is, its simply setting vertex coords for a texture.
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me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
27 May 2007 04:03 (UK time)
I should get gmax and play with it... I'm going to a 3DStudio Max modeling compo on the 31st. I just did my first uvw map with blender 3D on tuesday.. I made a penguin. You need to login to create posts in this thread. |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
27 May 2007 07:03 (UK time)
your using 3dsmax! dahm you, i cant afford it! gmax is a free version of it based on earlier versions, dont bother getting it will attach some more 3d (in a scrappy image)
Edited: 27 May 2007 07:14 You need to login to create posts in this thread. |
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