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Dthdealer

Joined: 10 March 2007
Posts: 476
20 April 2007 11:02 (UK time)

I highly dought jb will do all of these but heah, finally a good hard list of everything thats either annoying, hard to do, impossible without heavy modification or inefficient current ways.
i guarantee that i wil, misspell something here


-manual reloading so you only need to reaload what you have edited
-game hud in a 800x600 (also plz make that defualt scrren res) tga so we can do our own alpha channeling.
-custom turn speeds for weapon mounts
-sounds for turning weapon mounts (snap it unless you move the mouse a certain amount or it'll be playing 24/7)
-separate lighting and sub-sprites for each frame (automatically does the same settings to all frames afterwoods unless they have already got their own) in the sprite editor
-map editor (sector properties option) has a setting so that trans-gifs and pcx with pink are transpearent
-override light settings for sectors and anything on them
-weapon aiming/if a weapon is offset its projectiles still go and meet at the crosshairs
-custom thickness and tex laserlines (so they dont all have to be the same image) and options for pulsing etc. also custom colour collision at the end of the laser.
-weapon pivot point editor, so you dont have to use larger images to balance the axis
-custom sector collision (eg a cliff sector that only projectiles and aircraft can pass\cant do its col as water, seeing as it may be connected to a sea or river, cant do it as lands or people will be able to walk on it.
-an option to preiview the map a if it were in gameplay in the editor\no edge lines and waypoints showing (great for texture aligning)
-texture skews for curves without making an entire new texture, as well a texture rotater option
-object classes created in a object class editor (with custom col) as well as having an option in the powerup editor where you can select a object class and create a hit-point powerup for it, (even multiples of the same hitpoint).
-scripts attached to powerups! so we dont have to do ifitemcounts all the time, doing this is annoting, as we would have to make a entirely new powerup if you have others in the map that we dont want affected by this script. if otherwise, it can be done, but save confusion, as well as the limits of not being able to replicate hit-point powerups (see above) is really annoying.
-custom size and position buttons on toolbars (as well as custom size toolbars) and backgrounds for the toolbars that stretch to the toolbar size
Somethign like this
SC_CreateToolbar( int ToolbarNumber, char *title, int x, int y, int x Size, int y Size, char *ImageFilename, int docked, int LocalOnly);
and this for buttons
SC_AddToolbarButton( int ToolbarNumber, char *caption, char *ImageFilename, char *TriggerText, int x, int y, int x Size, int y Size, int LocalOnly);
note for the positions for the buttons, x0 y0 starts at the topleft of the toolbar.
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


Edited: 20 April 2007 11:09


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mike323
Joined: 23 January 2005
Posts: 745
23 April 2007 00:56 (UK time)

Good suggestions.

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me_mantis

Joined: 26 September 2003
Posts: 1152
23 April 2007 04:24 (UK time)

good ideas =)

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DarkRain

Joined: 01 March 2007
Posts: 1193
23 April 2007 04:59 (UK time)

I think your suggestions are good too.
The Dark Age is upon us! Quake 2 mapmaker.


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Erik

Joined: 16 August 2006
Posts: 424
29 April 2007 16:58 (UK time)

me 2

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arezey

Joined: 16 June 2005
Posts: 1599
29 April 2007 21:28 (UK time)

Nice ideas :)

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1up

Joined: 25 January 2007
Posts: 153
01 May 2007 03:29 (UK time)

Lols. And a on-the-side C editor for the scripting, so i dont have to keep switching back and forth and know what im doing : )

Oh. almost forgot. James has got to fix the weapon-mount coordinate system. Sometimes the weapons are kinda not in the exact place, and it messes things up really badly.

And, a "Bomb" value projectile that explodes after going a certain distance and does not bounce.

"Missle" value projectile that pierces objects, literally blasting the target in the direction of the now gone missle and causing the object to crash into other things : )

"Guided" value which is added to "Bomb" or "Missle" values to make it follow the closest object within its sensor radius. "Bomb" and "Missle" values are the same.

"Beam" value which can use a projectile picture that is "Chained". Does DOT (Damage Over Time), has DPS (Damage Per Second) varible, or better yet, an adjustable damage rate.

"Melee" value includes slashing projectiles; an adjustable critical rate allows for critical damage; a varible damage %age allows say, 10-60% added damage for each crit hit.

"Elemental" value added to weapons has following effects: Fire: DOT based on 15% of normal damage every second for 4 seconds.

ice: freezes enemies for a maximum of 3 seconds; based on 10% of rate of fire of the weapon.

volt or elec: slows a unit down by 40% for 30% of time based on the weapon fire rate; mechanical units will be slowed down 80%.

Nature: idk...probably slows for 15% unit movement and does DOT based on 5% of attack damage each 2 seconds for 6 seconds

Concussive or Earth: pushes unit back for 20% of projectile or attack range up to a maximum of 250 yards and slows by 30% for 2 seconds; Melee classification pushes enemy back for 150% weapon range. Explosive projectiles create shockwave upon explosion; Rocket Launcher for example, will have rocket create shockwave based on blass radius, with a cool ripple effect : P

well, thats all my ideas...

oh, and please add my really annoying paparazzi unit in : ) its fun killin those...
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


Edited: 01 May 2007 03:54


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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
02 May 2007 00:04 (UK time)

bomb value would be nice, I'd like some projectiles to explode after a certain distance, rather than just disapearing

Homing weapons would be okay too, as long as a turn speed for the projectile is in order.
*Papercut
Pro-Murder.
Legalize Crime.


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Erik

Joined: 16 August 2006
Posts: 424
02 May 2007 14:44 (UK time)

And why not posion, that makes little damage over time, but keeps hurting for a long time.

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James Bunting
Joined: 17 September 2003
Posts: 1308
04 May 2007 22:58 (UK time)

Nice list, I like these kinda suggestions :))))))))))))))))))))))

I may have already mentioned that M3 will be out this year in the Mod Manager thread. Scripting will be taken to another level, its the main thing (apart from the hardware rendering).

James

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1up

Joined: 25 January 2007
Posts: 153
04 May 2007 23:10 (UK time)

Bleh...poison is officially the cheapest thing in most games. Usually its overpowered, or it is too hard to remove. Also, poison does more DOT as time goes on, so its too cheap... but that's James' decision weather he implements it or not.
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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me_mantis

Joined: 26 September 2003
Posts: 1152
04 May 2007 23:51 (UK time)

I'd like to see poison administered as .. wow I feel evil all of a sudden.

ok

blowguns.. long reload time, short range, slow speed.

or poison blades.

poison isn't a really good weapon because unless you've got a really potent poison, its gonna be less effecive than lead.

It also doesn't work on robots.

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arezey

Joined: 16 June 2005
Posts: 1599
05 May 2007 10:00 (UK time)

So M3 IS true? W0000000000000000000T

Oh man this is great =))))

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Erik

Joined: 16 August 2006
Posts: 424
05 May 2007 21:21 (UK time)

I cant wait until its release! :D this is gr3at!

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Dthdealer

Joined: 10 March 2007
Posts: 476
13 May 2007 02:01 (UK time)

-in object options (in level edit) the waypoint follow should have an option to use the vehs turning circle
-guarding objects turn when following a waypoint, hence can attack while moving
-better bug reports for scripts!
-projectiles that split into # amount of # projectile type of # at # angles going between # and # speed when original projectile has traveled #pixels.
-better sniper values/ distance, a more ajustible laser and diff coloured screens
-spites with defualt placing!
-sprites with options to make roof sectors and if they can be moved by conveyor belts.
-you cant be dragged off the map by a conveyor belt
-non tank like steering when a veh is stopped (unless tank class) (when on a bridge a veh can turn near the edge and go off the edge.
-levels, a map doesn't have to have an area out of reach to teleport to if its either above ground or under. Above levels have longer weapon range and can shoot and see lower levels. anyone on the ground can press a button to view their level only, 1st level, 2nd etc so someone cant hide
-the still object in the sprite editor's view is furthur inwards
-better collision detection with fast projectiles so they dont stop somewhere random.
-when the game freezes, a debug key can be pressed to save whatever you are doing (in a different process)
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


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Dthdealer

Joined: 10 March 2007
Posts: 476
08 July 2007 01:38 (UK time)

-tga support (uncompressed images are way quicker to load)
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
08 July 2007 06:37 (UK time)

That's a good idea. I will leave my town for 2 weeks now. This was planned to happen yesterday but we called it off for today. Bye for now.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 08 July 2007 06:41


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1up

Joined: 25 January 2007
Posts: 153
08 July 2007 16:07 (UK time)

lol...youre forgetting that not everyone can work with tga...I personally find it an annoyance. I was going to say that projectiles > split into other projectiles upon explosion

ex: Fusion Cannon Photon Bomb to Pulse Cannon shots

or a more classic example: Grenade to shrapnel
This is because the splash damage is a bit annoying and it should not go through walls unless said walls can be destroyed!

moving on, weapons like sniper rifle should do a spill distance than having extra projectiles, because a bullet cannot travel as far after hitting the first target. I had this problem with my mod when I was using the Barrate. It went through EVERYTHING, is way overpowered due to james' decision that simpler is better T_T.

I am hoping James will try out my idea for an 'Energy' system. That way, melee attacks will be regulated, and me_mantis can replace his 'wand charges' with mana.
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


Edited: 21 July 2007 15:04


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Knasp

Joined: 18 June 2004
Posts: 158
27 July 2007 12:03 (UK time)

I would like the player to move a little slower but add an ability to sprint, run faster for a limited time.
And a Stamina bar so that you can't sprint forever.

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1up

Joined: 25 January 2007
Posts: 153
09 September 2009 01:05 (UK time)

Well, I see this is kinda dead in the water, but i got more insane and probably overly complex suggestions; And listing them right off...

Secondary weapon or limited weapon system: You really think that Ash can carry like 50 different weapons at the same time without slowing a bit and not to mention ammunition and various other equipment? While it is painfully obvious that the implementation of such a device in the game would make it overly complex, I suggest that you allow the dualwielding of weapons that are classified as "1-handed" such as a pair of pistols or 2 SMGs, etc.

Wall Penetration: Again, a ridiculous thing to ask for, but considering that there are "anti-material" rifles around I figured Id just put this on my list.Melee combat based on current weapon: Yes, I got this from Halo and many other FPS games. You can predetermine how much damage a weapon would do when using a hypothetical melee key that would allow you to bash your target with your weapon. Probably need a few extra sprites too for the melee animation (hell forget this, I just threw this out because I figure it might be possible).

Grenades: Surprise! another thing from Halo! while it might seem superfluous with the grenade launcher already in existance, it would be nice if the Grenade toss function would be grafted to the middle mouse button or the G key (again, a worthless suggestion).Shotgun Reload/Single

Shell insertion: Because of the design of the pump action combat shotgun seen in Meteor 2, I figured for realism that each shell has to be manually reloaded, with a sound clip for each shell and a finishing soundclip for the chambering of the first round. During this reload, however, you can fire at any time as long as you have just finished loading a shell, and will automatically stop reloading.

Invisibility/(Overshield/Armor)/Stimpack: More ideas ripped off of Halo and in the last case, Fallout(except in this case with a different function).

Invisibility: speaks for itself.

Overshield/Armor: Quite obvious in function.

Stimpack: Heals you for a minor amount of health, and causes you to go into a frenzy, doubling your firing, melee, and movement speeds. Deducts a select amount of health at the end of the effect(is adjustable). Obviously this will never be read as it is placed in the remotest region of the forums, and I realize that I am rambling on about quite absurd ideas and implementations.

Thanks for your time.
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


Edited: 25 October 2009 15:32


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Spy

Joined: 05 October 2007
Posts: 1031
24 October 2009 17:51 (UK time)

My eyes are itching.
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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ParaSait

Joined: 26 June 2007
Posts: 1478
24 October 2009 19:20 (UK time)

@Spy

Yea... Spy, can you *please* make some structure in that post? Some enters and alineas are enough :p


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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Spy

Joined: 05 October 2007
Posts: 1031
25 October 2009 15:32 (UK time)

@ParaSait

Allright, that's the best I could do.
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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