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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
15 April 2007 03:09 (UK time)
Meteor FE would be nice too as christmas is really over now
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James Bunting
Posts: 1308 |
04 May 2007 22:54 (UK time)
Yes this has gotta happen, its all my fault sorry. I am tied up until 18 May on project work and have a large window after that to sort things out as well as get a new game rolling. Meteor 3 is hereby announced, its not 3D by design (well sort of) but it its really fast and hot (the baddies are clever too)! M1:1998 -> M2:2004 -> M3:2007 James You need to login to create posts in this thread. |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
13 May 2007 02:03 (UK time)
i dont want m3 to be 3d, keep it a modern 2der! also, can someone PLEASE do what the topic title says
Edited: 13 May 2007 02:03 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
13 May 2007 07:30 (UK time)
I had 1.0 working a long time ago but when the newer came out i deleted the old however that new isnt working. so i dont have it =( GTA1 or DeathRally style 3D would be nice.
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
14 May 2007 02:28 (UK time)
Originally M3 was going to look like GTA1 or GTA2 with the 3d sectors but objects are still sprites. Aside that M3 was going to run on sectors with different height values and the GTA games were tile based. But now M3 is going to have 3d objects as well as a 3d environment. I still cant wait for M3. My only worry is how long the game will take to load.
Edited: 14 May 2007 02:29 You need to login to create posts in this thread. |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
26 May 2007 01:36 (UK time)
hell yeah loading time! if m3 takes longer than m2....ill...do....something?
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
26 May 2007 07:30 (UK time)
M1 loads in 3 sec for me and M2 in 9 sec. So i dunno.. M3 maybe 20-30 sec?
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James Bunting
Posts: 1308 |
26 May 2007 22:32 (UK time)
Got the project thing done. MeteorFE is nearly there and it works well. I have attached a working version, just needs the log file manager and some other minor things adding but it works fine as is. This requires the .net 2 framework. You may need to set the Meteor 2 folder to "c:\games\meteor_beta" (not c:\games\meteor2). You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
26 May 2007 22:37 (UK time)
On the M3 note people will be able to test the tech for that shortly and see what they think. Either way its hardware based (requires a DX9 video card). The plan is to render in 3D but its still a look down 2D world (you just see the side of things more). Basically M3 has feel of M1 but plays better than M2, obviously it looks more rewarding. Most importantly of all the formula has to work. You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
27 May 2007 04:01 (UK time)
FE comes out finally! i waited for it almost half a year. thx for it so much. works perfectly. awesome! M3 looks fine. i have imagined it similar to this but its better with its 3D models. very cool!
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James Bunting
Posts: 1308 |
27 May 2007 11:04 (UK time)
Remember that I yet to add the "Create Mod" facility plus some other bells and whistles. Should be out later today though as I spent much of the last week sorting it out. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
28 May 2007 17:56 (UK time)
will it be possible to apply wall textures too? the walls kinda look like a hall of mirrors effect.
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James Bunting
Posts: 1308 |
28 May 2007 19:30 (UK time)
Sure those are buggy in the screens. You need to login to create posts in this thread. |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
01 June 2007 09:56 (UK time)
1. whats the max image size for the vehs? 2. will vehs be able to have alpha?/what image format 3. how will the player units' anims work? bones? also what 3d format? 4. can you support bump-maps in m3? 5. whats the jet-pack button in the map-editor? 6. can the map's 3d be angled? eg ##__ __/##\__ (ignore dashes) you are now somewhat my mortal enemy as you can achive 300 fps!!! on a happier note, me likee! for a one person army you rule!
Edited: 01 June 2007 09:56 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
01 June 2007 12:57 (UK time)
angled floors would be really nice. and that jetpack looks more like speakers
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