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Panda Eyes

Joined: 25 December 2006
Posts: 3
10 August 2006 22:28 (UK time)

WHAT IS THIIIS??? METEOR 3 by Christmas?!?!?!?!?!??! www.jbgames.com/games/meteor3

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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
11 August 2006 09:19 (UK time)

I dont know what is this but you seem to be joined in the future.
nyasudah / masuda / mp / PetiX / PtX


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arezey

Joined: 16 June 2005
Posts: 1599
11 August 2006 15:21 (UK time)

Looks like someone has posted them somewhere because that is an article-like thing...

BTW when you have joined? It is not cristmas by now.

Edited: 11 August 2006 15:22


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VR_Rat

Joined: 20 January 2006
Posts: 396
11 August 2006 16:32 (UK time)

Looks impressive. Some how that is how i thought it would look like. Yet I'm curious to know why this popped up so soon and why the joined date is messed up.

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
11 August 2006 17:27 (UK time)

Hmm... As soon as I saw those screenshots, especially the chinook 3d model up close, I feel this happens to have something to do with me_mantis?

I may be wrong, but I do happen to know that me_mantis happens to be the only one here who gets so involved with 3d modeling. Some of the screenshots just look like decent sector work, I could recreate some 3d architecture myself.

We'll soon find out.
*Papercut
Pro-Murder.
Legalize Crime.


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me_mantis

Joined: 26 September 2003
Posts: 1152
11 August 2006 20:51 (UK time)

woah... that's cool. That looks like base Foxtrot, and no I didn't model it.

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
19 August 2006 19:22 (UK time)

Oooh, quite interesting how no screenshots or text are longer displayed on the site.

I didn't think of it to sound much like James when it read "METEOR 3 IS GOING TO PWN!!!1"

Honestly, I'm not looking too forward to M3. Seeing how M2 was compared to M1, It was a big leap to a different style of gameplay. I'm afraid of the giant step between M2 to M3.

I figured M1 to be a lot like the style of doom. Kill every enemy, press switches, grab keys, open doors, and reach the exit switch.

I figured M2 to be much more like Half-Life, in which the game is very linear, and forced to experience the same every time you play it. M2 didn't quite give the same fun factor as M1 did (at least for me.) though it did offer some stunning results.
*Papercut
Pro-Murder.
Legalize Crime.


Edited: 19 August 2006 19:28


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Sharpshooter
Joined: 20 August 2006
Posts: 24
20 August 2006 16:32 (UK time)

I agree that Meteor 1 and Meteor 2 are different. I enjoyed playing both a lot, but I did notice that the gameplay isn't the same. Meteor 2 is much harder, and unless perhaps you keep using the 'fire blindly on not-yet-active units' trick, you are required to use the 'always mouse look' option, and aiming while firing and moving at the same time can be quite tough. Overall, I might have liked Meteor 1 more than Meteor 2, but I enjoyed Ravagers of Time (which uses the M2 engine) more than anything else ever made for any Meteor engine.

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