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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
09 August 2006 02:42 (UK time)
How about something that creates little decals like the ones shown below. =P These would probably be shown on walls rather than on the floor. I imagine the blast marks and bulletholes to show up where the projectiles made contact. The blood is placed randomly around the human object that was shot (showing up randomly much like how the powerups are dropped when they are dead)
Edited: 09 August 2006 02:45 You need to login to create posts in this thread. |
VR_Rat
![]() Joined: 20 January 2006 Posts: 396 |
09 August 2006 13:37 (UK time)
Nice idea. I forsee problems though. Depending on how much blood is shown it could up the rating of M2. That would not be plesent for those of us who are under 17 and have parents who care about rateings. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
09 August 2006 17:56 (UK time)
I maybe able to find a way around that. Similar to soundfx, I could have multiple blood sprites with a number on the end and it will one at random. If I make about 10 or so images, one being a small blood splat, and the rest blank imaages, there will be very low amount of blood.
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