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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
30 June 2006 22:57 (UK time)
I never make one suggestion at a time, It's always a list. -A Vehicle get in/get out sprite. Like setting the time it takes to get into a vehicle, and a sprite of the door opening and closing, maybe a get in/get out sound too. This little feature would give M2 a little more eye and ear candy. -A managable inventory like on Resident Evil, or Diablo, so that the player cannot hold 50 weapons like on M1. Or simply allow the player to swap with weapons on the ground and only being able to carry 2 or 3 weapons with him. -Ability to hold double weapons if theyre single handed. Maybe the weapon editor will allow you to pick between 1 or 2 hands for a weapon. Double weapons will always double the reload time and the spray factor. -Ricocheting projectiles if they hit a wall at a low angle. Similar to the ones on Soldat. -Projectile scripting. The ability to customize how the projectile behaves before or after it is fired out of its weapon. Like maybe making a projectle that blows up only if it bounced off a wall 3 times, or rockets that track people, or sticky grenades, etc. It would be nice to see people's creations. -Customizable controls. At the moment, there appears no way to change the controls. Not that I have a problem with the controls now, But it may be nice to change them around a bit. -Maybe different crosshairs for different guns? -The ability to take vehicles from AI, or even Players that are already in them. Maybe hiolding on to E for a certain amount of time, while still remaining near the vehicle. Tell me what ya think.
Edited: 30 June 2006 22:59 You need to login to create posts in this thread. |
fuzinavl![]()
![]() Joined: 06 October 2004 Posts: 287 |
04 July 2006 03:18 (UK time)
I like most of those suggestions, but there's a couple of more important fixes which would be simpler to implement: 1. sliding instead of sticking (seperate the horizontal & vertical movements of objects) 2. When in vehicles, center the screen towards where you're headed. The displacement between the screen center and your vehicle should be proportional to your speed. 3. control scheme bugfix for always_mouselook=on... left_mousebutton = shoot. right_mousebutton = other stuff. Stealing vehicles might seriously affect gameplay. Different crosshairs would be great! (easier to tell which weapon is selected) You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
07 July 2006 16:24 (UK time)
#1. This would be cool, but what would it look like exactly? A guy picking a lock, or would it be a vehicle sprite of a door opening/closing? #2. Someone here likes halo =P #3. This might be a fun option. What if you could dual wield the same weapon if you pick up two (making the pistol powerup useful) Dual swords would be cool, but the sword can't be picked up anymore. #4. That would be fun. I can imagine the bouncy sniper wars.(I played a 4player game where one player camped with a sniper and got 23 kills in 10 minutes) #5. Sheep spawns when the sheep shot hits =P #6. =P #7. This would be really cool. #8. This would be a massive change, but I'm thinking that it might be cool. In MP, you'd be more likely to run over than actually ever get a vehicle. You need to login to create posts in this thread. |
mike323
Posts: 745 |
10 July 2006 21:56 (UK time)
Everything is good, I think M2 really needs to firm up. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
11 July 2006 02:25 (UK time)
Another suggestion i forgot to mention: Windowed mode: This computer im using right now doesn't cooperate very well wih full screen games, sometimes causing the computer t freeze. Some work fine but others don't. I'm afraid to try it. And the get in/get out sprite would be the door of the vehicle opening, and then closing. maybe you could make it look like Ash is hopping in.
Edited: 11 July 2006 02:28 You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
04 August 2006 16:55 (UK time)
My computer is also bad with full sized games... To enable windowed mode, add -window to the end of the shortcut or batch file what you are using... Example: 'C:\games\meteor2.exe' -window Mod example: 'C:\games\meteor2.exe' -base MyMod -window This is one reason for why mod directorys should not have spaces ![]() EDIT: Works for M1 also Example (opens crater for you): 'C:\games\meteor\meteor.exe' -base CRATER -window Edited: 04 August 2006 17:00 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
05 August 2006 05:03 (UK time)
Oooh thats a handy feature, thanks for pointing that out =)
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
07 August 2006 09:48 (UK time)
You can also set windowed mode inside Meteor (good if you have not got the windowed mode for a shortcut), you can go to the video settings and enable windowed mode there. If you have not the windowed mode and you want it, set the video mode as the screenshot below You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
08 September 2006 22:42 (UK time)
Dynamic Lighting effects A glowing light effect, like fading in and fading out. This effect could be done 2 ways, forcing the color to scrol down to black, and then scroll back up to its original color, and keep scrolling back and forth. (Should appear better) the other way to do this is to scroll the size down, and then back up to its original size (not so great) Blink sync editing. Basically editing the time between blinks, rather than picking blinking, and blinking fast. You should also be able to set the time offset. This would be cool so that lights like these would be possible =)
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mike323
Posts: 745 |
08 September 2006 22:46 (UK time)
Lights ought to give more options in the near future...they're such a nice touch. You need to login to create posts in this thread. |
Erik
![]() Joined: 16 August 2006 Posts: 424 |
15 September 2006 14:01 (UK time)
And whats about Spinning Lights in the lightmode in mapeditor? ![]() You need to login to create posts in this thread. |
1up
![]() Joined: 25 January 2007 Posts: 153 |
25 January 2007 17:44 (UK time)
Um, about the sticky grenades...James' 15 speed grenades already stick to the walls(at least for me).
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
25 January 2007 21:05 (UK time)
Well the grenades stick to walls half the time already because when they bounce, they bounce in a random direction, rather than the opposite angle it at. And most of the time, the different bounce angle, is right back into the same wall it hit to begin with.
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1up
![]() Joined: 25 January 2007 Posts: 153 |
26 January 2007 01:42 (UK time)
just set armoor piercing to like 10 and speed at 20 and they stick lols
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