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Rondom

Joined: 03 December 2005
Posts: 65
03 February 2006 23:09 (UK time)

How I can bring an old sprite (from M1) to M2 ????

when I try M2 tell me that the sprite havent a identification or someting, how I can make him accept my sprite (the rabbit sprite)

If anyone is in here, ... can help me ? :)




(sorry for the abandon but here in brazil is hard to have a descent telecom group)

Edited: 03 February 2006 23:27


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mike323
Joined: 23 January 2005
Posts: 745
03 February 2006 23:37 (UK time)

What you need to do is in M1, under the sprite editor, you need to click "export frame to PCX." Save the PCX somewhere in your M2 directory. Then, in M2, create a new sprite and import that saved PCX.

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arezey

Joined: 16 June 2005
Posts: 1599
04 February 2006 15:09 (UK time)

haha. I needed to turn <b>EVERY SINGLE SPRITE</B> in M1 to M2 to enable M2M1, the mod that is like Meteor 1 in M2. Quess wasn't that hard? Well, I have done it and I have done a few maps this far. If you need easy converting, I have placed the M2M1 beta somewhere in Annoucements. And about that, I am almost done with the new version. It will contain also the enemyhq map.

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Rondom

Joined: 03 December 2005
Posts: 65
08 February 2006 13:46 (UK time)

Wow ! I ever want to know FOR WHAT thats things exists !
Thanks verry much !

And about the M,Mms mm1221ms,
I will take a look, thanks too. :]

Edited: 08 February 2006 13:49


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Rondom

Joined: 03 December 2005
Posts: 65
09 February 2006 17:52 (UK time)

Oh, man !

Hey dude, my M1 do not want to export neither import my "*.pcx", he says me a message of error, that is a "bug" of version?
my verssion is 1.1

help me !!!

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VR_Rat

Joined: 20 January 2006
Posts: 396
09 February 2006 19:58 (UK time)

I think you need a newer version to make it work. Why do you have 1.1 anyway when you can have 1.3 or whatever it's at?

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James Bunting
Joined: 17 September 2003
Posts: 1308
10 February 2006 00:30 (UK time)

Yeah get the latest version to avoid "Disk Error" messages.

Then just press the Export button and type in your filenames.

To import into M2 put the image files in meteor2\base\graphics and then use the M2 Sprite Builder to make up your sprites.

Edited: 10 February 2006 00:31


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