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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
22 January 2006 11:36 (UK time)
Could James implent a few scripts for map lights? I guess they shouldn't be a such a big problem. I would suggest these: <hr> <b>void SC_AddLight(int LightXPos, int LightYpos, int BlinkType, int ColourR, int ColourG, int ColourB, int Angle int RotationSpeed);</b> Adds a new map light. Light X-Ypos are the coordinates BlinkType is the blink type Colour R, ColourG and ColourB are RGB colour values Angle is the light angle RotationSpeed is the possible rotation speed <hr> <b>int SC_GetLightColour(int LightId, int RGBType);</b> Returns a RGB value. RGBType is the colour type what can be either R, G or B. <hr> <b>void SC_SetLightColour(int LightId, int RGBType, int ColourValue);</b> Sets a light's RGB value. RGBType is the colour type what can be either R, G or B. ColourValue is the value of the colour. <hr> <b>void SC_SetLightBlinkType(int LightId, int BlinkType);</b> Sets a light's blink type <hr> <b>int SC_GetLightBlinkType(int LightId);</b> Gets a light's blink type <hr> <b>SC_SetLightHidden(int LightId, int Hidden);</b> Set's a light's hidden value <hr> <b>SC_GetLightHidden(int LightId);</b> Gets a light's hidden value. <hr> <b>SC_SetLightAngle(int LightId, int Angle);</b> Sets a light's possible angle <hr> <b>SC_GetLightAngle(int LightId);</b> Gets a light's angle <hr> <b>SC_SetLightRotationSpeed(int LightId, int RotationSpeed);</b> Sets a light's rotation speed. 0 for none <hr> <b>SC_GetLightRotationSpeed(int LightId);</b> Gets a light's rotation speed. Edited: 22 January 2006 11:46 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
23 January 2006 00:21 (UK time)
That should come in handy, lighting always is a key part of making a well-done game/mod. I'm also hoping for frame lighting in the sprite editor, rather than the sprite itself.
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