Location: JBPLAY \ Meteor 2 \ Editing \ editing the menu Back to Threads |
LassieTheBrave
Posts: 1 |
03 January 2006 18:23 (UK time)
As I were playing around with the varius ways to edit Meteor2 I could not find any way to alter the menu (its colour its icons and such) any body hlp? plz Thank you You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
03 January 2006 20:26 (UK time)
You can't do it. The graphs are written in the code. Maybe JB could do a menu editor, but I think it would be not that important, but hey, who knows? You might end up with a version with a menu editor. We shall see. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
03 January 2006 22:49 (UK time)
I think there is (or there is planned) to be stuff in the game.ini file where you can edit what menu options appear i belive (or atleast it was discussed). You can change the main-menu background though, edit the menuback.pxc file in the base folder (or the menu.pxc file, whichever one is there). You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
05 January 2006 00:07 (UK time)
this would be good for mods, since loser kids who can't win on people's mods, go straight to the map editor and either put in a ton of healthkits, more weapons, keys, unlock doors, etc. I've witnessed it numerous times on my mod. Disabling the editors would really help.
You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
05 January 2006 12:55 (UK time)
Ha! Then <b>you</b> couldn't edit your mod for future version support!! If they would be locked, my mod CivilWar could have at least a ton of bugs! You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
05 January 2006 15:26 (UK time)
Then it should be password protected but I think it doesn't make too much sense..
You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
06 January 2006 05:43 (UK time)
Or you could simply lock the editors <i>after<i/> you finish your mod.
You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
06 January 2006 06:36 (UK time)
I just said that you couldn't edit your mod for future version support if you would lock the editors. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
07 January 2006 03:00 (UK time)
... I meant to get your mod done the first time, no further versions, make the first release the final release, like most mods.
You need to login to create posts in this thread. |
mike323
Posts: 745 |
07 January 2006 20:11 (UK time)
Maybe a way to make an executable from your mod with an editable menu in which you can just cut off the shortcuts to the editors. You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
08 January 2006 09:52 (UK time)
@papercut I just want to make my mod so that it supports the latest functions, as they could come in handy! I'm pretty sure that if you would also take the new dynamic light sourcing to your advantage in your WW3 mod, I think it would come even better. You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use