Location: JBPLAY \ Meteor 2 \ Error Reporting \ Meteor 2 Coop Errors. Back to Threads |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
23 December 2005 20:43 (UK time)
I spent all day playing Meteor 2 coop, well at least I tried. I really enjoyed the freight station level, and the slow motion bullet time sniping. I did however have a few errors. Every 2 levels er so, the host appeared to have all the weapons! The client players didn't get any moving sprites when they moved around in a vehicle. This was annoying in a mech, because it looked like 2 giant forks were sticking out front. =P I'm not sure, but I think that when ever the host was in a vehicle, and the client joined the game crashed. (I tested this, and its not the cause. Not sure what is.) When you have troops following you, and they target an invincible enemy unit, they stop, and fire on it forever. The CD of the sniper rifle slows the game down if its too close to walls and objects. -=-=-=-=Level errors====-=-=-=-=-= BaseAlpha- you can kill cooper Local Jail - You can get stuck where the AI spawns infantry WarderRescue - 'When you kill the hostages, it kills you, and DOESN'T restart. You can't win. North Battle - the chinook that take you inland gets stuck in a teleporter loop. Destroyer Excort - The black upper region of the map isn't impassible. (it should be, as you can fly a helicopter into it.) Edited: 03 January 2006 03:49 You need to login to create posts in this thread. |
Rondom
![]() Joined: 03 December 2005 Posts: 65 |
15 February 2006 17:52 (UK time)
HEEEY!!!! Nobody is going to give attention to the him ????? This looks me grave! Edited: 15 February 2006 17:53 You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use