Location: JBPLAY \ Meteor 1 \ Bugs (v1.1.3 and below) \ Problem with Meteor Data Loader While Modding (version 1.13 and older) Back to Threads |
James Bunting
Posts: 1308 |
15 December 2003 08:51 (UK time)
This problem only applies to modded games (when using <b>Meteor -base <MOD FOLDER></b> ![]() Problems have been identified with the Meteor data loader, these were discovered while working with Dave Man's Army101 mod. <b>The Problem</b> First all mod data is loaded, second all original data is loaded ignoring any files with the same name which are already loaded. This should not be a problem but the indexes (sprite ids etc) are are not being created correctly. <b>What Happens</b> Modded weapons, races and other objects (not sprites) may not be assigned the correct sprite in the game and bitmap selectors. This could also cause stability problems while editing. <b>Fix</b> I will fix this and roll out Meteor v1.14 this side of Christmas (along with Dave Man's mod). You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
10 February 2004 00:24 (UK time)
Clearly I skipped 1.14 and went straight for 1.2. I need to speak with Dave about this mod. Edited: 10 February 2004 00:24 You need to login to create posts in this thread. |
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