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ParaSait

Joined: 26 June 2007
Posts: 1478
29 September 2012 00:30 (UK time)




Kalja Adventures 1.02


.NET and XNA frameworks installed.
We'll probably package the installers of these with the next release.






This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 29 September 2012 00:54


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Spy

Joined: 05 October 2007
Posts: 1031
29 September 2012 00:42 (UK time)

I made version 1.0 on a little 1 week video game programming course that I had in the university of Jyväskylä, this summer. :p

I've been programming this game since then.

It's made in C#, using the JYPELI video game programming library.


I'll be looking forward to updating this game from time to time. :)

PS. Can you beat 192,48s? ;)
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


Edited: 29 September 2012 00:48


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me_mantis

Joined: 26 September 2003
Posts: 1152
29 September 2012 03:33 (UK time)

I played this...
It bugged me a ton! I had to suppress the urge to quit a lot, but finally, in the gravity level where you'd go up and down through the passages with lots of Gs, I hit the edge, flew off top of the map and decided I could call it quits =D

cheers!

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Spy

Joined: 05 October 2007
Posts: 1031
29 September 2012 13:08 (UK time)

me_mantis wrote:
I played this...
It bugged me a ton! I had to suppress the urge to quit a lot, but finally, in the gravity level where you'd go up and down through the passages with lots of Gs, I hit the edge, flew off top of the map and decided I could call it quits =D

cheers!


Yeah, unfortunately the Jypeli physics engine kinda sucks. Real bad.
I guess you could refer to the game as an easy IWBTG, with the best time being the objective of the game instead of just winning it.
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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Hightree121

Joined: 22 March 2010
Posts: 65
30 September 2012 04:13 (UK time)

That was rather difficult. It doesn't help that I kept getting stuck in walls on the last level. Though I suppose that you did a fairly decent job. This game has quite the potential if you can get the wall issue fixed.

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ParaSait

Joined: 26 June 2007
Posts: 1478
30 September 2012 13:27 (UK time)

Hightree121 wrote:
This game has quite the potential if you can get the wall issue fixed.
That would be hard. The shitty physics are an issue with the Jypeli engine and since we don't have the source of that, it'd be really hard to fix.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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Archie

Joined: 13 March 2010
Posts: 72
04 October 2012 19:55 (UK time)

Ahahahah! :D

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