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ParaSait Joined: 26 June 2007 Posts: 1478 |
29 September 2012 00:30 (UK time)
Kalja Adventures 1.02 .NET and XNA frameworks installed. We'll probably package the installers of these with the next release.
Edited: 29 September 2012 00:54 You need to login to create posts in this thread. |
Spy Joined: 05 October 2007 Posts: 1031 |
29 September 2012 00:42 (UK time)
I made version 1.0 on a little 1 week video game programming course that I had in the university of Jyväskylä, this summer. I've been programming this game since then. It's made in C#, using the JYPELI video game programming library. I'll be looking forward to updating this game from time to time. PS. Can you beat 192,48s?
Edited: 29 September 2012 00:48 You need to login to create posts in this thread. |
me_mantis Joined: 26 September 2003 Posts: 1152 |
29 September 2012 03:33 (UK time)
I played this... It bugged me a ton! I had to suppress the urge to quit a lot, but finally, in the gravity level where you'd go up and down through the passages with lots of Gs, I hit the edge, flew off top of the map and decided I could call it quits =D cheers! You need to login to create posts in this thread. |
Spy Joined: 05 October 2007 Posts: 1031 |
29 September 2012 13:08 (UK time)
me_mantis wrote: Yeah, unfortunately the Jypeli physics engine kinda sucks. Real bad. I guess you could refer to the game as an easy IWBTG, with the best time being the objective of the game instead of just winning it.
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Hightree121 Joined: 22 March 2010 Posts: 65 |
30 September 2012 04:13 (UK time)
That was rather difficult. It doesn't help that I kept getting stuck in walls on the last level. Though I suppose that you did a fairly decent job. This game has quite the potential if you can get the wall issue fixed. You need to login to create posts in this thread. |
ParaSait Joined: 26 June 2007 Posts: 1478 |
30 September 2012 13:27 (UK time)
Hightree121 wrote:That would be hard. The shitty physics are an issue with the Jypeli engine and since we don't have the source of that, it'd be really hard to fix.
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Archie Joined: 13 March 2010 Posts: 72 |
04 October 2012 19:55 (UK time)
Ahahahah! You need to login to create posts in this thread. |
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