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ParaSait Joined: 26 June 2007 Posts: 1478 |
13 February 2008 19:18 (UK time)
Are you going to remake the levels of Rod1 in R3D? Or are there going to be completely new levels? The best would be a combination of old and new levels of course!
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James Bunting Posts: 1308 |
14 February 2008 13:02 (UK time)
It will feature all of the original levels with enhancements. There will also be some new "mega levels" thrown in between and a different ending. You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
14 February 2008 14:12 (UK time)
That's great!
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ParaSait Joined: 26 June 2007 Posts: 1478 |
14 February 2008 16:37 (UK time)
So, in other words, the game won't be completed in less than half an hour like original Rod? Rod is a very short game, IMHO.
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James Bunting Posts: 1308 |
18 February 2008 22:18 (UK time)
Thats the exact problem yes. Basically Rod 1 can be finished in a tea break so there needs to quite a few levels. There will be a chance for people to make levels for the game once the beta is out. You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
19 February 2008 15:22 (UK time)
I will definitely make some maps. But I don't know if I can write the scripts.
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ParaSait Joined: 26 June 2007 Posts: 1478 |
19 February 2008 20:31 (UK time)
Why don't we all make as much maps as we can, send them to James and then he selects the best maps to include in the official map pack? That way we can all say that we took a part in the creation of Rod3D AND the game will be much longer! =D
Edited: 19 February 2008 20:32 You need to login to create posts in this thread. |
Dthdealer Joined: 10 March 2007 Posts: 476 |
28 February 2008 08:23 (UK time)
I agree to Mrazerty
Edited: 28 February 2008 08:23 You need to login to create posts in this thread. |
1up Joined: 25 January 2007 Posts: 153 |
28 April 2008 00:00 (UK time)
heh...am i allowed to add level-specific weapons?
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James Bunting Posts: 1308 |
06 May 2008 10:57 (UK time)
I would not encourage level-specific weapons but if you feel something is missing we could make a game-wide weapon or two. Anyway... ** MAPS NEEDED ** Now is your chance to add your own maps to the game. Just attach them here or contact me if you can't upload files... www.jbgames.com/site/contact/ James You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
06 May 2008 20:31 (UK time)
I can make some maps but my problem is the scripts. I am not good at scripting.
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James Bunting Posts: 1308 |
08 May 2008 00:24 (UK time)
I am writing the docs by the way which documents all of the scripting functions as well as giving an insight into how the scripting works. The docs should be made available tomorrow. But remember that maps don't need script, 2 of the beta maps don't use script apart from message triggers. You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
08 May 2008 07:34 (UK time)
Oh, yes, you are right! The scripts are optional.
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nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
08 May 2008 16:04 (UK time)
yes, the original ROD and even Meteor doesn't have a single script file and they are both great and popular Seems that im the first one who submit a map =) though its very simple, you know, i was just practicing the things and came up with this. Its highly recommended to play it in FP view else it would be really easy.
Edited: 08 May 2008 18:40 You need to login to create posts in this thread. |
ParaSait Joined: 26 June 2007 Posts: 1478 |
08 May 2008 19:01 (UK time)
You know, I think there should be made some sort of a 'Script Wizard'. Where you visually (other than typing) have to create some stuff and then you click 'Generate'. If the docs on all available commands are ready then perhaps I could make that in Flash or Javascript.
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DarkRain Joined: 01 March 2007 Posts: 1193 |
08 May 2008 19:56 (UK time)
Good map, PetiX! The idea of the script wizard is good too. I wish I had more free time. I have been busy these days.
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ParaSait Joined: 26 June 2007 Posts: 1478 |
08 May 2008 20:04 (UK time)
Well as I still haven't completed The Amazing Maze, I'm not out of challenges yet =)
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nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
09 May 2008 02:50 (UK time)
Just imagine The amazing maze in fp view.. you'll never find the exit
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DarkRain Joined: 01 March 2007 Posts: 1193 |
09 May 2008 07:31 (UK time)
Yes, if it was 3D, it would be much harder.
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DarkRain Joined: 01 March 2007 Posts: 1193 |
09 May 2008 18:47 (UK time)
I have made my first map on this great game! It's a small and easy map.
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ParaSait Joined: 26 June 2007 Posts: 1478 |
09 May 2008 20:10 (UK time)
Wow, it's out for like 3 days and such an active mapping community already =D
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nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
09 May 2008 20:49 (UK time)
wow, its better than mine.. and bigger! Yeah the 3D environment really makes this a great game even with these so simple maps =)
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ParaSait Joined: 26 June 2007 Posts: 1478 |
09 May 2008 21:06 (UK time)
Yeah I think the 3D does a lot. If you map, it's really like a drawing coming alive in full 3D. It's simply awesome!
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DarkRain Joined: 01 March 2007 Posts: 1193 |
09 May 2008 21:30 (UK time)
Yeah, The 3D textures are awesome! Just imagine a lot of new 3D tiles! I haven't tried the Tile editor yet but I will do it. I am glad you like my map.
Edited: 09 May 2008 21:31 You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
11 May 2008 22:25 (UK time)
I played both maps too and aim to add as many maps as possible to game. Of course I may modify then slightly to make them fit in. Hope people are happy with this, I will assume so by default. James You need to login to create posts in this thread. |
nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
12 May 2008 06:17 (UK time)
Feel free to modify my map. It was only a test map but i think it can be a part of a map (if the resize map function works).
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DarkRain Joined: 01 March 2007 Posts: 1193 |
12 May 2008 09:05 (UK time)
Yeah, you can modify my map too. I made it in an hour or an hour and half. By the way, I am planning to start making another Rod 3D map.
Edited: 12 May 2008 09:07 You need to login to create posts in this thread. |
ParaSait Joined: 26 June 2007 Posts: 1478 |
12 May 2008 17:28 (UK time)
I think I'm going to wait with mapping until there are some more tiles and such. Oh and James, if you are going to add these maps please modify them so that they all fit in a plotline, for example give the Rod buggy a reason to visit the enemy training camp. It would be very nice if all missions are somehow linked to eachother qua storyline (which was not really the case in original Rod).
Edited: 12 May 2008 17:33 You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
14 May 2008 17:56 (UK time)
I have made my second map and of course I'll attach it here =)
Edited: 14 May 2008 17:56 You need to login to create posts in this thread. |
ParaSait Joined: 26 June 2007 Posts: 1478 |
14 May 2008 18:26 (UK time)
Cool map. It's very fun in FP mode =)
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DarkRain Joined: 01 March 2007 Posts: 1193 |
14 May 2008 18:47 (UK time)
Thanks a lot! I try doing my best.
Edited: 06 October 2008 15:05 You need to login to create posts in this thread. |
nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
14 May 2008 19:39 (UK time)
I like it too, its great in overhead view too.
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DarkRain Joined: 01 March 2007 Posts: 1193 |
14 May 2008 21:55 (UK time)
Thank you, PetiX! I will definitely make some more maps.
Edited: 14 May 2008 21:56 You need to login to create posts in this thread. |
1up Joined: 25 January 2007 Posts: 153 |
18 May 2008 01:37 (UK time)
I noticed you didnt add any weapon editor nor any object editors...will be waiting for those!
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arezey Joined: 16 June 2005 Posts: 1599 |
18 May 2008 13:51 (UK time)
Well if I understood this correctly there is no such thing as weapon files in R3D, they're all scripted. You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
20 May 2008 09:27 (UK time)
Here is another map from me. It's a small one but I hope you will like it. EDIT: Just noticed the player tank in the objects. This can be a perfect bot. It must be bound to waypoints, it must pick up weapons and ammo and of course it has to be an enemy. But there is a problem: When you bind the tank to waypoints and there are enemies near it, neither the tank goes in the direction of the waypoints, nor it shoots the enemies. The tank just doesn't know what to do.
Edited: 06 October 2008 15:06 You need to login to create posts in this thread. |
Canuck Joined: 31 August 2007 Posts: 419 |
20 May 2008 20:18 (UK time)
I noticed the thing about the waypoints too. I had a couple of saucers bound to waypoints to circle around the player, but they just kind of stayed still and didn't shoot. You need to login to create posts in this thread. |
ParaSait Joined: 26 June 2007 Posts: 1478 |
21 May 2008 11:59 (UK time)
@Aleksanteri: Everything(weapons, objects, etc...) is based on the game.c file. That's why it may be harder for some people to mod the game. I think about making something that looks exactly like the M1 objects and weapons editors, only at the end it doesn't generate a file, but a piece of script. At the end of the session just copy and paste the whole thing into a text file and call it 'game.c'. Great idea, isn't it? =)
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DarkRain Joined: 01 March 2007 Posts: 1193 |
21 May 2008 19:13 (UK time)
Yes, it is a very good idea.
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Canuck Joined: 31 August 2007 Posts: 419 |
21 May 2008 23:55 (UK time)
Here's my first map! It's pretty tough, although it'll be even more so once James gets the wall laser working. I recommend playing from first person, just because it looks better. Also, you'll need a new tileset. There's only two tiles different, so if you don't want to replace the old one, just copy the texture from tile 5 to tiles 158 and 159, then change 158's height to 192 and 158's height to 128. Enjoy! Edit: It's kind of appropriate for my 100th post, isn't it? Edit 2: Oh, wow, the rod3d.til tileset is 3 megs...just change the tiles like I said above. Edited: 21 May 2008 23:59 You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
22 May 2008 09:23 (UK time)
Awesome map, Canuck! I like it a lot. EDIT: Congratulations for your 100th post.
Edited: 22 May 2008 09:24 You need to login to create posts in this thread. |
nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
24 May 2008 21:15 (UK time)
This map is awesome! I like the camera settings and the scripted events.
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ParaSait Joined: 26 June 2007 Posts: 1478 |
25 May 2008 14:34 (UK time)
It doesn't work correctly for me... some tiles are missing (they're black)! Anyone else got this problem too? EDIT: Oh sorry, I was too impatient to read the instructions XD Can you please upload the new tileset too? I'm not that good in editing manually...
Edited: 25 May 2008 15:02 You need to login to create posts in this thread. |
Canuck Joined: 31 August 2007 Posts: 419 |
26 May 2008 00:15 (UK time)
Here it is. You need to login to create posts in this thread. |
Canuck Joined: 31 August 2007 Posts: 419 |
30 September 2008 20:59 (UK time)
This forum is sooooo dead... Anyway, I decided to make a few new tiles for Rod3D. They're all wall tiles, based on the stock 'Wall 2' tile, but with different colours and heights. They just make for a more visually interesting map, especially if there are a lot of buildings. You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
30 September 2008 21:38 (UK time)
Great work, Canuck!
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Spy Joined: 05 October 2007 Posts: 1031 |
01 October 2008 12:30 (UK time)
Hey, Cool!
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Spy Joined: 05 October 2007 Posts: 1031 |
06 October 2008 17:47 (UK time)
Its so damn dead around here!
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DarkRain Joined: 01 March 2007 Posts: 1193 |
06 October 2008 17:57 (UK time)
Naval War wrote: Yes, this is the situation.
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Canuck Joined: 31 August 2007 Posts: 419 |
07 October 2008 03:18 (UK time)
I'll have to make a new map using those extra tiles. If I can find the time... You need to login to create posts in this thread. |
DarkRain Joined: 01 March 2007 Posts: 1193 |
07 October 2008 06:43 (UK time)
Canuck wrote: I haven't had enough time recently too.
Edited: 07 October 2008 06:44 You need to login to create posts in this thread. |
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