You are not logged in.    Login    New User    Forum Home    Search

Location:
JBPLAY  \  Rod 3D  \  User Announcements  \  Rod 3D Announced (Part 2)

Back to Threads

Viewing Thread: Rod 3D Announced (Part 2)

 

ParaSait

Joined: 26 June 2007
Posts: 1478
15 April 2008 20:40 (UK time)

The original 'Rod 3D Announced' topic is getting waaay too big and thus too much waste of bandwidth when viewing it. So put all further posts for the topic here, please.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.

arezey

Joined: 16 June 2005
Posts: 1599
16 April 2008 15:26 (UK time)

We need a paging system =P

You need to login to create posts in this thread.

James Bunting
Joined: 17 September 2003
Posts: 1308
17 April 2008 15:28 (UK time)

Yes we do, that was the biggest thread ever.

Almost done with the beta, I am currently optimising the map rendering to make it actually playable on slower systems. I reckon I can really speed things up.

Think of it this way...
A 320 by 200 map has 64000 tiles. There are 4 verts for each tile roof and 4 per tile wall. If you draw a medium/large map with a few buildings by just drawing tiles you could be drawing half a million verts every frame. lol!

So my task it to cut the level up into large chunks are render just a few hundred shapes with shared verticies. Oh and of course I render all the grass in one lump, then all the brick etc so I don't change the active OpenGL texture all over the place too.

Anyway, after that I gotta sort out a couple of weapon/ammo isssues and then finish off the maps.

I got hung up over the last couple of weeks with some basic OpenGL issues with the code and adding cool stuff like mouse over "health boxes".

James

You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
17 April 2008 17:32 (UK time)

That's awesome! I can't wait until the Beta testing.
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
17 April 2008 21:45 (UK time)

Great to hear that there are no big problems. I'm getting more impatient every day... erm no, let's say every hour =)

EDIT: By the way, what is that Youtube thingy at the bottom of every page?


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 17 April 2008 21:47


You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
18 April 2008 08:20 (UK time)

I think it's some kind of a video advertisement.
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
18 April 2008 17:54 (UK time)

I still remember me having exactly the same problem when I attempted the make a tile based game. Of course, I didn't think of making a "chunking-system" like that in the tile redrawing engine so I had to cancel my whole project! Phrustrating!! I'm happy that you found a way to implement it, James. =D


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.

nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
19 April 2008 17:28 (UK time)

So will we get it in May?
nyasudah / masuda / mp / PetiX / PtX


Edited: 20 April 2008 05:19


You need to login to create posts in this thread.

James Bunting
Joined: 17 September 2003
Posts: 1308
20 April 2008 23:01 (UK time)

Yes you will.

Oh and I got a pretty busy map down to 1400 (approx) polygons including walls. Its pretty fast now.



You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
21 April 2008 05:32 (UK time)

So in May we all will be Beta testers!
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.

arezey

Joined: 16 June 2005
Posts: 1599
21 April 2008 05:33 (UK time)

That's pure awesomeness ^_^. If I said that I wouldn't wait for R3D impatiently I'd probably get flattened by a Doom tank =D

You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
21 April 2008 17:47 (UK time)

Yay, the chunking system works! It's very noble of you to think of the people with slower computers =)


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
21 April 2008 19:52 (UK time)

Yes, the fact that people with slower computer will be able to play Rod3D is great.
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.

Canuck

Joined: 31 August 2007
Posts: 419
21 April 2008 22:12 (UK time)

It's great news. My computer is 8 years old.

You need to login to create posts in this thread.

James Bunting
Joined: 17 September 2003
Posts: 1308
22 April 2008 16:05 (UK time)

That could be a problem (the models use pretty modern shaders). But there is an F8 performance panel to identify the areas that need more optimisation.

You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
02 May 2008 15:14 (UK time)

It's May. R3D should come out any moment from now on. I'll make a lot of coffee and get some biscuits, and I will keep pressing the refresh button of my browser while on jbgames.com every 20 seconds, day and night, day and night... until the download button appears =P


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
03 May 2008 06:23 (UK time)

I am waiting for Rod 3d impatiently too.
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.

Dthdealer

Joined: 10 March 2007
Posts: 476
03 May 2008 08:57 (UK time)

Well I'll be refreshing every 19.5 seconds :p
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


Edited: 03 May 2008 08:58


You need to login to create posts in this thread.

ctrlfrk
Joined: 05 May 2008
Posts: 2
05 May 2008 10:22 (UK time)

This looks hot.
One question though... will it have multiplayer support? I quite enjoyed meteor 2 with the RTS mod, can't remember the name right now.

You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
05 May 2008 19:47 (UK time)

Well, as it's going to be made with a heavily modded Meteor 2 engine, then it will probably have. Maybe not directly after its release but maybe in the future. Welcome to the forums, BTW.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.

James Bunting
Joined: 17 September 2003
Posts: 1308
06 May 2008 01:57 (UK time)

Eventually it will have multiplayer.

Rod3D is totally new, thousands of lines of totally new code. I pinched some sound code from M2 but thats about it.

Downlaod the beta and see for yourself.

James

You need to login to create posts in this thread.

nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
06 May 2008 02:54 (UK time)

WOOT FINALLY the loong waiting is over =)=)=)
nyasudah / masuda / mp / PetiX / PtX


You need to login to create posts in this thread.

ctrlfrk
Joined: 05 May 2008
Posts: 2
06 May 2008 03:34 (UK time)

What excellent timing. I will have a play when I get home!

You need to login to create posts in this thread.

nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
06 May 2008 15:43 (UK time)

How can you zoom like in the leaked video? Is there a way to raise/lower the camera _during_ play in FPS mode? If these are not implemented I hope that they will.
nyasudah / masuda / mp / PetiX / PtX


You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
06 May 2008 19:12 (UK time)

OMG YEAH YEAH OMGOMGOMGOMG FINALLY HAHAHAHA!!!!! You're the best James!!!!!!!!!!!!!!!!!!! Downloading NOW!!!!!!! You just made my day!!!!!! (By the way, sorry for the lots of '!'s) =D =D =D


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
14 May 2008 12:08 (UK time)

I have a new computer. Windows Vista (d'oh!) with a NVidia GeForce 9300 Video card. Rod3D will run so much better now =P


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.

1up

Joined: 25 January 2007
Posts: 153
18 May 2008 01:38 (UK time)

i love playing it in 3d...but its kind of hard to kill the blobs...
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
18 May 2008 08:31 (UK time)

Blobs are the easiest monsters to kill. Laser and fire turrets are much harder.
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.

arezey

Joined: 16 June 2005
Posts: 1599
18 May 2008 13:53 (UK time)

Yeah the blobs are easy, but the mega worms are interesting.. it's not just killing the worm but it also splits into about ten of the little guys splitting from it when you kill it :)

You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
18 May 2008 17:57 (UK time)

The creation of the mega worms is a great idea. I also like the tanks a lot.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 18 May 2008 17:57


You need to login to create posts in this thread.

1up

Joined: 25 January 2007
Posts: 153
27 May 2008 03:41 (UK time)

no no i meant its hard to aim the chainsaw and know when you are in range and aim down that low to kill the blobs without getting hit...
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
27 May 2008 08:47 (UK time)

Yes, it's hard to kill enemies with the chainsaw.
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
27 May 2008 20:33 (UK time)

I never use the chainsaw except if I'm completely out of ammo.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.

ParaSait

Joined: 26 June 2007
Posts: 1478
04 August 2008 17:25 (UK time)

So, when could we expect a new version?


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


You need to login to create posts in this thread.



Forums system (C) 1999-2023 by James Bunting.

Terms of Use