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shockdrop Joined: 01 March 2005 Posts: 236 |
03 June 2005 09:43 (UK time)
Can you make a intro for the maps instead of just having one intro at startup and a brefing for the maps? You need to login to create posts in this thread. |
Assain Joined: 02 November 2003 Posts: 979 |
03 June 2005 20:34 (UK time)
Yes, you can. There will be a script command that is along the lines of "SC_PlayAVI("filename.avi"" in the full version. You can place it on the "OnMapStart" area, and it will play the avi before the mission starts, or you could have the game once you pass a certain area in a level play a movie. You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
04 June 2005 14:07 (UK time)
Totally true, the command should be called SC_PlayMovieClip Here is a full list of new commands just to get some chit chat moving... SC_GetObjectActive SC_SetObjectActive OnExitVehicle StaticFlags (variable) UseMiniMap (variable) SC_CloseForcefield SC_GetObjectNoTarget SC_SetObjectNoTarget SC_AddObject MapWidth and MapHeight (variables) TimeLimit (variable) SC_PassToConsole SC_PlayMovieClip SC_DoesObjectExist SC_PutObjectOnHorse SC_KickObjectOffHorse SC_ObjectHoot SC_OpenDoor You need to login to create posts in this thread. |
Assain Joined: 02 November 2003 Posts: 979 |
04 June 2005 16:21 (UK time)
SC_CloseForcefield?! O.O Yay!!! You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
04 June 2005 21:31 (UK time)
The "horse" functions are for getting on and off ride-on vehicles, just incase people were wondering! This terminology is the easiest to work with. SC_PutObjectOnObject lacks that sense of class. If you place ride-on objects on your maps you will need to place your riders on seperately else they will look kinda wierd. This way the rider and their vehicle are truely seprate, a careful aimed shot can get you a free horse or whatever. You need to login to create posts in this thread. |
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