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shockdrop

Joined: 01 March 2005
Posts: 236
03 June 2005 09:43 (UK time)

Can you make a intro for the maps instead of just having one intro at startup and a brefing for the maps?

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Assain

Joined: 02 November 2003
Posts: 979
03 June 2005 20:34 (UK time)

Yes, you can.

There will be a script command that is along the lines of "SC_PlayAVI("filename.avi";)" in the full version. You can place it on the "OnMapStart" area, and it will play the avi before the mission starts, or you could have the game once you pass a certain area in a level play a movie.

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James Bunting
Joined: 17 September 2003
Posts: 1308
04 June 2005 14:07 (UK time)

Totally true, the command should be called SC_PlayMovieClip

Here is a full list of new commands just to get some chit chat moving...


SC_GetObjectActive
SC_SetObjectActive
OnExitVehicle
StaticFlags (variable)
UseMiniMap (variable)
SC_CloseForcefield
SC_GetObjectNoTarget
SC_SetObjectNoTarget
SC_AddObject
MapWidth and MapHeight (variables)
TimeLimit (variable)
SC_PassToConsole
SC_PlayMovieClip
SC_DoesObjectExist
SC_PutObjectOnHorse
SC_KickObjectOffHorse
SC_ObjectHoot
SC_OpenDoor

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Assain

Joined: 02 November 2003
Posts: 979
04 June 2005 16:21 (UK time)

SC_CloseForcefield?!


O.O




Yay!!!

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James Bunting
Joined: 17 September 2003
Posts: 1308
04 June 2005 21:31 (UK time)

The "horse" functions are for getting on and off ride-on vehicles, just incase people were wondering!

This terminology is the easiest to work with. SC_PutObjectOnObject lacks that sense of class.

If you place ride-on objects on your maps you will need to place your riders on seperately else they will look kinda wierd. This way the rider and their vehicle are truely seprate, a careful aimed shot can get you a free horse or whatever.

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