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shockdrop

Joined: 01 March 2005
Posts: 236
10 May 2005 08:52 (UK time)

Are explosives going to be in the final version, for the TNT boxes and stuff?

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
10 May 2005 18:24 (UK time)

I think it is already on, (if not they will)
*Papercut
Pro-Murder.
Legalize Crime.


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James Bunting
Joined: 17 September 2003
Posts: 1308
10 May 2005 18:29 (UK time)

Yes the TNT boxes will work, you can script explosions too. Papercut has a slighty newer version than the current beta.

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Assain

Joined: 02 November 2003
Posts: 979
10 May 2005 20:41 (UK time)

:D Cool, scripted explosions. Just think how cool the last level could look. BTW, how are things comming? Is everything comming into wraps?

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James Bunting
Joined: 17 September 2003
Posts: 1308
10 May 2005 23:11 (UK time)

Thats a good question, it was only matter of time before this came up.

Basically the code is almost done, a lot of work has gone into some of the finer aspects and a new sound engine. Its amazing how much sound adds to the game when you have hear the humming of distant helicopters and the thuds of mech feet.

There is a lot of map editing going on, the missions are coming together quite well, there are some very good maps which I am quite happy with.

Its hard to lay down any dates but its close.

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James Bunting
Joined: 17 September 2003
Posts: 1308
10 May 2005 23:19 (UK time)

Additional Notes:

1) The sound code makes the game surpisingly scary.

2) There are some new screen shots <a target="_blank" href="http://www.jbgames.com/games/meteor2/">here</a>.

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mike323
Joined: 23 January 2005
Posts: 745
11 May 2005 03:44 (UK time)

Is there any command (or will there be) to order an object to attack (if armed) another object?

Maybe:

SC_ObjectAttack(object, target object);
SC_SetObjectTarget(object, target object);

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mike323
Joined: 23 January 2005
Posts: 745
11 May 2005 03:44 (UK time)

Is there any command (or will there be) to order an object to attack (if armed) another object?

Maybe:

SC_ObjectAttack(object, target object);
SC_SetObjectTarget(object, target object);

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mike323
Joined: 23 January 2005
Posts: 745
11 May 2005 03:44 (UK time)

Is there any command (or will there be) to order an object to attack (if armed) another object?

Maybe:

SC_ObjectAttack(object, target object);
SC_SetObjectTarget(object, target object);

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mike323
Joined: 23 January 2005
Posts: 745
11 May 2005 03:45 (UK time)

Is there any command (or will there be) to order an object to attack (if armed) another object?

Maybe:

SC_ObjectAttack(object, target object);
SC_SetObjectTarget(object, target object);

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Dave Man

Joined: 19 October 2003
Posts: 374
11 May 2005 13:26 (UK time)

Wow, quadrouple thread post. Another bug in the forum?

James, will we have to change anything major for the newer version of meteor 2 if we have mods arleady partially done? Or will it be a smooth transiation?

Oh, I found the bug, when you click "save" the thread you just posted doesn't show unitl you exit this screen and come back.

Edited: 11 May 2005 13:27


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Assain

Joined: 02 November 2003
Posts: 979
11 May 2005 21:10 (UK time)

Nice screenshots. I cant wait for the new sound either :D. Does this mean there will be bridge (walkable on top and below)!? GASP!

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James Bunting
Joined: 17 September 2003
Posts: 1308
11 May 2005 23:36 (UK time)

No changes for the bridges sorry. You have to pick over or under unless you hide and show a sector with a trigger at each end of the bridge.

James.

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mike323
Joined: 23 January 2005
Posts: 745
12 May 2005 00:02 (UK time)

My god everyone, I pressed save once like always, I think its a forum bug.

You can remove 3 posts from my count, I really didn't mean to do that.

As you can see, they're all posted at the same time, so...I don't know why that happened.

Edited: 12 May 2005 00:04


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Knasp

Joined: 18 June 2004
Posts: 158
12 May 2005 16:40 (UK time)

Really nice screenshots.I really liked the traindepot or whatever it is. =)

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shockdrop

Joined: 01 March 2005
Posts: 236
14 May 2005 04:31 (UK time)

Hey are there going to be Timed explosives?

Edited: 14 May 2005 04:32


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Dave Man

Joined: 19 October 2003
Posts: 374
14 May 2005 19:24 (UK time)

Here's something, how about timed explosive charges that you can place? Like C4 (it kind of sucks when the charge moves foward and explodes).

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