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Dragonfly
![]() Joined: 31 October 2004 Posts: 26 |
31 October 2004 11:44 (UK time)
I called my self prof. mapper cuz i can make great maps u can use my help u wont be dissapointed, but eh 1 question: wats the story line of M2 or can i make 1 myself? i hope i can, Signed on: 12:40 (gmt +1:00) Netherlands Prof. Mapper You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
31 October 2004 20:23 (UK time)
Ya, james, if you dont have a decent storyline yet, i have a journalist sister (and me!) who can make up a story line provided you e-mail each map made so far (as in their brief description, not the maps themselves) ... RSVP and my e-mail is samhayward@earthlink.net. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
31 October 2004 23:58 (UK time)
I was working on something and I sent it over to me_mantis for his input. When I get a copy back (lol) I may send it over for ideas. You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
01 November 2004 15:53 (UK time)
ok.. ok Ill get you a copy back sooner that later, but it still might be a bit later. I do have an interesting plat worked out, and I might even make it into a movie(=P). You will never guess who the gnv work for, or what a sock puppet has to do with it all(xP) You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
01 November 2004 21:50 (UK time)
LOL (good ol' sock puppet) You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
01 November 2004 23:02 (UK time)
GNV was removed in v1.32 lol. However I am sure they will return. I just need to add "grey" side called GNV. BTW I am gonna add side IDs so the different sides can ally. You need to login to create posts in this thread. |
Knasp
![]() Joined: 18 June 2004 Posts: 158 |
02 November 2004 10:05 (UK time)
Cool, could you make a script command to change alliances then? You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
02 November 2004 21:13 (UK time)
The alliances are set in base\game.ini, you can change the sides of objects using the SC_SetObjectSide() command which is not documented yet. You can see examples of this command in base\maps\skybase.sc You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
02 November 2004 21:46 (UK time)
=D!!!! I was just wondering if you could ally (spelling =P) sides.... You need to login to create posts in this thread. |
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