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Vostok

Joined: 13 July 2013
Posts: 1
13 July 2013 23:55 (UK time)

I think I have seen in earlier versions of the RTSS mod that you could pick your side via scripted sectors. Now, however, these scripted sectors are gone and instead you do it via objects.

Does anyone know what the sector scripts used to be?
Wannabe modder.


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ParaSait

Joined: 26 June 2007
Posts: 1478
16 July 2013 17:26 (UK time)

Sadly I no longer have the old version in question. Shouldn't be too hard to remake it I think.
Maybe you can get the script from the objects' event handlers and move them to your sector triggers?

EDIT: Otherwise just wait for Mantis. He still checks out this forum occasionally. :p


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 16 July 2013 17:28


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James Bunting
Joined: 17 September 2003
Posts: 1308
17 July 2013 22:40 (UK time)

Not sure if this is the right version.

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me_mantis

Joined: 26 September 2003
Posts: 1152
17 July 2013 22:41 (UK time)

I don't think I have any really old versions anywhere, but I do know how I did it.

http://www.jbplay.com/games/meteor2/docs/ScriptCommandsList.htm

Basically have a script that runs when you walk over a sector, or trip a laser.

Then make a sector reset the first one after you're off of it (and the first one should reset this one)

Here are the codes:

SC_GetObjectSide - find out what side they are

SC_SetObjectSide - set 'em as a different side.

You could even have a toolbar pop up for them to pick what side they want to be.


If this is still not enough help, lemme know. I check here every day.

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