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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
19 September 2008 02:28 (UK time)
It's come to my attention that M2's Items editor only allows 128 different items. Would making a new items list extend this limit? I'm currently modifying the default items list. Should I be making all my new items using a brand new items list in the first place?
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James Bunting
Posts: 1308 |
22 September 2008 15:50 (UK time)
Meteor 2 currently has a max limit of 128, it won't let you add any more than that. I can increase this in a later release? James You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
22 September 2008 20:22 (UK time)
That may not be necessary, as long as removing many of M2's stock items and powerups won't damage a mod that doesn't use them, 128 should be enough for now. However extending it couldn't hurt ![]()
Edited: 22 September 2008 20:22 You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
24 September 2008 11:12 (UK time)
Why is there such limit anyway? You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
24 September 2008 14:24 (UK time)
It makes me wonder too. I haven't tested yet, but I dont think M1 is restrained to any Item Limit. You would think M2 would be capable of the same thing.
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
24 September 2008 18:24 (UK time)
The item list is probably an array, with 128 slots. And I don't think it's possible to "Push" an array in C++ (Correct me if I'm wrong). Same goes for the Static Flags; "Why only 100 and not more?". Well that's because Staticflags is declared as an array with 100 slots.
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James Bunting
Posts: 1308 |
02 October 2008 02:14 (UK time)
Mrazerty wrote: Quite right, M1 and M2 use fixed length arrays for much of their data. All of the post M2 stuff (Rod3D, Meteor 3 etc) uses C++ vectors which can be "pushed" and in effect have no limit. Meteor 1 and 2 are written in straight C, Rod 3D and Meteor 3 are C++. James You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
02 October 2008 15:25 (UK time)
@James Bunting So practically, infinite static flags and weapon slots for M3 and R3D? Awsum! ^_^ Hows the progress of M3 going, by the way?
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
05 October 2008 07:44 (UK time)
Great to hear that (though I don't know any map/mod that would need 100+ StaticFlags). ![]() BTW arezey apologizes that he hasn't been appearing in a while in here and in IRC, his computer is broken. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
05 October 2008 11:18 (UK time)
arezey wrote: Well, actually I'd be happy if... uh... Rabbits... wouldn't need more than 100 Static Flags. Sure thing is that it will come close to 100 anyway. =/
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