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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
28 December 2007 15:39 (UK time)
Why is it that you can't edit object or sprite or weapon or projectile files outside of Meteor if you open the file up in Notepad (besides the line in the file that says "Warning=Do not hand edit!" ![]() You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
30 December 2007 19:00 (UK time)
I think you really CAN do that.
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1up
![]() Joined: 25 January 2007 Posts: 153 |
07 January 2008 07:32 (UK time)
actually ,I think it has something to do with the file spacing...the gaps in between the letters and numbers are NOT spaces...they're something else...most likely a certain blank symbol used by meteor 2 for whatever reason...wish James would explain the importance of those 8bit whatevers...
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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
08 January 2008 01:50 (UK time)
So, if you edited one of these files, being careful not to delete any of these spaces/symbols/whatever they are, and only replaced the text, would it work? And failing that, is there some magical program we could all download that would let us edit these files, thus eliminating the need for all that annoying, oh-so-slow reloading that everyone hates so much? You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
08 January 2008 05:28 (UK time)
If it can work, it will be very good.
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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
08 January 2008 21:33 (UK time)
I tried it-it works!! You can create any new object, weapon or projectile. I made a whole new object and the only thing I had to use Meteor for was the sprites--no idea how to do those. I tried creating a new sprite in Notepad by editing an already-existing one and it messed it right up--give it a try and you'll see what I mean. Other than that, the only tricky part is getting the weapon mounts and the projectiles to appear in the right places-you have to figure out the coordinates for them. Edited: 08 January 2008 21:36 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
09 January 2008 17:30 (UK time)
It sounds better for me to use 'Paint' for the sprites.
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Canuck
![]() Joined: 31 August 2007 Posts: 419 |
09 January 2008 23:16 (UK time)
What do you mean? You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
10 January 2008 15:04 (UK time)
Sprites must be made in 'Paint'.(You can't use a text editor to create them). You have to draw them.
Edited: 10 January 2008 15:06 You need to login to create posts in this thread. |
Canuck
![]() Joined: 31 August 2007 Posts: 419 |
11 January 2008 20:19 (UK time)
Well, yeah. What I meant was that you can't open up a sprite in notepad and replace the graphic name that's already there with a new one you've created. You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
11 January 2008 20:34 (UK time)
The sprite files are in a binary format, though they can be made using a text editor, see http://www.jbgames.com/games/meteor2/docs/tools/BigSprite.asp Meteor 2 will convert the text file to the binary format during a load. Edited: 11 January 2008 20:35 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
11 January 2008 21:30 (UK time)
I have just seen the sprite generator. It is a bit strange but I'm impressed.
Edited: 11 January 2008 21:30 You need to login to create posts in this thread. |
Canuck
![]() Joined: 31 August 2007 Posts: 419 |
29 January 2008 22:48 (UK time)
It seems to work pretty well, in any case. By the way, when you look at an object file in notepad, has anyone noticed the 'sight: 150' value and\or know what it means? Is it the distance at which the object will start shooting at you? Edited: 29 January 2008 22:48 You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
30 January 2008 12:35 (UK time)
The "don't hand edit" thing just means that Meteor could overwrite the file and you might lose some stuff you typed in. In reality you should be able to edit the files just fine as long you enter valid data only (comments and other stuff may be removed when Meteor saves the file later on). Objects see you at sight and start waking towards you. Then when they are in range they stop and shoot. I am not sure if that sight value is used anymore? It might work that out from the weapon range values, I really can't recally. You will have to experiment. You need to login to create posts in this thread. |
Canuck
![]() Joined: 31 August 2007 Posts: 419 |
30 January 2008 20:21 (UK time)
Well, what I had noticed that made me wonder about that was that, when you come across a guarding enemy, you can actually get quite close, well within the range of your own weapon, before the enemy will start to shoot. They will turn and look at you, but will not start firing until you get to a range that I would estimate to be about 150, judging by the range of your own bullets. I'll try changing it and see what happens. EDIT: It doesn't do anything. I had machinegun troopers with the value set to 350 and 3000, and the original 150, and they all started firing at the same distance. They still start firing well within range of your own weapons, though. EDIT 2: Okay, you're definitely right--the sight value is ignored. It's set to 150 even for objects like the Doom tank and the uber-cannon turret, and they certainly shoot at you from far away. Edited: 30 January 2008 21:35 You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
31 January 2008 18:29 (UK time)
the sight range value would be really useful.. that way, contact weapon based guys would move up closer to attack you, rather than sit around and not ever attack you. I like your pic, canuck You need to login to create posts in this thread. |
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