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Koblaja
Joined: 12 October 2006
Posts: 2
28 November 2006 14:25 (UK time)

How can i do so a man(AI walk on a trigger and it works?

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Erik

Joined: 16 August 2006
Posts: 423
28 November 2006 15:01 (UK time)

I dont really know,what kind of trigger do you want to make?

What country are you from? this i ask because your name means cowsh*t in swedish :p

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VR_Rat

Joined: 20 January 2006
Posts: 396
28 November 2006 20:11 (UK time)

If you mean the AI then you have to use waypoints, no sectors. The sector triggers are only for the players.

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
09 December 2006 04:44 (UK time)

int SC_BindObjectToWaypoint( int ObjectId, int WaypointId);

Binds a game object to a waypoint. ObjectId is the ID of the game object, WaypointId is the ID of the map waypoint.

Return Values
Returns 1 on success or 0 if an error occoured

Example
SC_BindObjectToWaypoint(10,2); Binds object ID 10 to waypoint ID 2

(Let me know if that doesn't help.)
*Papercut
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