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Koblaja
Posts: 2 |
28 November 2006 14:25 (UK time)
How can i do so a man(AI walk on a trigger and it works? You need to login to create posts in this thread. |
Erik
![]() Joined: 16 August 2006 Posts: 423 |
28 November 2006 15:01 (UK time)
I dont really know,what kind of trigger do you want to make? What country are you from? this i ask because your name means cowsh*t in swedish ![]() You need to login to create posts in this thread. |
VR_Rat
![]() Joined: 20 January 2006 Posts: 396 |
28 November 2006 20:11 (UK time)
If you mean the AI then you have to use waypoints, no sectors. The sector triggers are only for the players. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
09 December 2006 04:44 (UK time)
int SC_BindObjectToWaypoint( int ObjectId, int WaypointId); Binds a game object to a waypoint. ObjectId is the ID of the game object, WaypointId is the ID of the map waypoint. Return Values Returns 1 on success or 0 if an error occoured Example SC_BindObjectToWaypoint(10,2); Binds object ID 10 to waypoint ID 2 (Let me know if that doesn't help.)
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