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Armageddon1212

Joined: 10 July 2004
Posts: 142
25 June 2005 20:43 (UK time)

Is there only deathmatch? Can there be team deathmatch later on? WEll i was thinking with you being abe to get into vehicles that you could have vehicle capture the flag and lots of other multiplayer game modes. just a quick question...

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
25 June 2005 23:38 (UK time)

well instead of a game specifically called "Vehicle CTF" just make a map that requires you to use vehicles, that could save time of multiplayer modes.

I agree with a Team Deathmatch, we also have Co-op, don't forget that.

I also reccomend an assassination game, like how 2 teams both have a VIP, and if 1 team kills the opposing teams VIP, they score a point.

Elimination, like Deathmatch but you dont respawn until there is only 1 player left.

And a few Multiplayer Specific campaigns would be great, like if people make a chain of, oh say, 3-6 maps that have extra enemies, or harder enemies, for coop games.
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Edited: 25 June 2005 23:40


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James Bunting
Joined: 17 September 2003
Posts: 1308
26 June 2005 00:01 (UK time)

I have a bunch of plans for the multiplayer, I would like to include deathmatch, coop and teamplay.

I was thinking of something like Renegade where you have bases and your team has to defend the structures, dunno really.

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Assain

Joined: 02 November 2003
Posts: 979
26 June 2005 15:07 (UK time)

Yes, you could have a certain destructable sector have a script or marked, so when destroyed, the other team gains a point. It then regenerates. You could stage some neat "assault" (see UT2004) type multiplayer action with this. Thats at a minimum though. If you can figure out how to do it Ren style, mabey you could have however many destructable sectors. Then, have it so the other team needs to eleiminate/destroy around 95% of those sectors (aka walled sections/buildings) in order to win.


But first things first. We need to move out of the stone age and get support for server listings :D

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Armageddon1212

Joined: 10 July 2004
Posts: 142
26 June 2005 16:05 (UK time)

Or maybe some sort of counter strike mode? :D

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40oz
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Joined: 03 January 2004
Posts: 1799
26 June 2005 20:22 (UK time)

Assain: or you could simply use the "bunker" object, that is already extremely hard to destroy as it is.

Armaghetto: we could make a counterstrike type thing, but we cant make it too close to it. You could purchase weapons with the amount of points/kills that you earned. you could also purchase any other powerups like health kits, but no keys. Or even allied units. That would be pretty neat.
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Edited: 26 June 2005 20:23


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me_mantis

Joined: 26 September 2003
Posts: 1152
28 June 2005 03:59 (UK time)

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAugh!
I posted a 2 page post about a really cool mp mode/ gameplay type, BUT my internet of somthing messed up, and it got erased!!!

Basically a rts/fps where you get into building to make stuff by pressing keys. I 'll script it into a map, when i get the time. I could even explain more when i get the time


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Assain

Joined: 02 November 2003
Posts: 979
28 June 2005 18:15 (UK time)

BTW, whatever happend to Chaos World?

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mike323
Joined: 23 January 2005
Posts: 745
28 June 2005 18:59 (UK time)

its on its way, me_mantis said he's reviewing it right now...but I've done all i can to get it online.

Should be done soon...

Edited: 29 June 2005 02:28


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Raaka-arska

Joined: 22 September 2003
Posts: 109
29 June 2005 22:10 (UK time)

Anyway is there multiplayer yet in 1.0 ?

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40oz
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Joined: 03 January 2004
Posts: 1799
30 June 2005 03:35 (UK time)

yeah im really looking forward to Humvee vs. Humvee deathmatches!
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Edited: 30 June 2005 03:35


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Assain

Joined: 02 November 2003
Posts: 979
30 June 2005 17:23 (UK time)

Multiplayer will be in v. 1.1 (aka the after patch of M2).

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
07 July 2005 01:16 (UK time)

just a quick tip, when multiplayer is made, you won't need much other modes other than coop and deathmatch and team deathmatch. The rest of the games can be done by script commands.
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