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Dave Man

Joined: 19 October 2003
Posts: 374
04 January 2005 13:30 (UK time)

Since graphics take up so much space when making a mod, do you actually need them for the finished mod? I mean what if you delete the graphics that are only used for sprites when you got the finished sprites? Would the game still work?

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IMYSC2000T

Joined: 17 October 2004
Posts: 237
05 January 2005 01:44 (UK time)

I'm not sure I know what you mean, but isn't it possible to omit inclusion of internal game sprites and graphics in mods to make them smaller?

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40oz
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Joined: 03 January 2004
Posts: 1799
05 January 2005 03:10 (UK time)

What he means by graphics, is the folder in the base folder that says graphics. The graphics are just a list of .pcx images that you can use to make sprites on the sprite editor. Actually I don't think theyre important, but you will need them in the making of your mod, but I think you can just delete them later. Don't take my word for it, I am just expressing what I think.
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me_mantis

Joined: 26 September 2003
Posts: 1152
05 January 2005 20:03 (UK time)

ok--
GFX are the largest part of a mod, execpt for music, and you <b>do not</b> need to include all the gfx from the base folder. Only those which you change. Same with the Meteor2 textures, sprites, sounds, etc.

Edited: 05 January 2005 20:05


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IMYSC2000T

Joined: 17 October 2004
Posts: 237
11 January 2005 03:03 (UK time)

PaperCut: Oh I know all that.

Me_Mantis: Heh that's kind'a what I said/thought.

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Dave Man

Joined: 19 October 2003
Posts: 374
11 January 2005 13:25 (UK time)

I have a sneeking supsicion that when you say base folder you mean the orginal base folder, I'm talking about the graphics (not the textures) from my mod base folder.

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James Bunting
Joined: 17 September 2003
Posts: 1308
13 January 2005 01:17 (UK time)

Yeah I think I get the idea.

As I am sure you know you don't need any of the original base folder GFX in your mod folder.

In M2 the sprites do not contain the sprite images, they are loaded at run-time from the graphics folder so you need to leave them there. This is handy because you can edit them real easy (no editing sprites too if you see what I mean) and share each image across many sprites/frames.

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