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James Bunting Posts: 1308 |
30 June 2008 20:35 (UK time)
I have 2 screens although I run M2 fullscreen (not in a window)and mode switch back to Windows. However I can see the script file when playing on the other monitor. To remember IDs I use a pen and paper or my own memory. And I don't comment my code as well as you do. You need to login to create posts in this thread. |
arezey Joined: 16 June 2005 Posts: 1599 |
01 July 2008 20:59 (UK time)
I tend to do a similar thing Dthdealer does; though I use Kate from KDE4 instead of Notepad++. For remembering waypoint/sector/object IDs I tend to use my own memory or #define ID_SOMETHING somenumber. Though I use the first one more often (I really should start using #define a bit more) and that results me in checking the IDs a tonload of times. I do have two video cards, but not two monitors. Also, the other is an ATI and the other is an nVIDIA so I don't know would a two-screen layout work. You need to login to create posts in this thread. |
Dthdealer Joined: 10 March 2007 Posts: 476 |
02 July 2008 10:48 (UK time)
You would either have to have the two cards installed at once or use a card with two RGB outlets for dual-screen. Lucky James! The ability to edit his script on another screen! Makes me wonder if I should have grabbed that 17'' flat-screen CRT for $50. How do you define the object IDs and how do you then use them in your script? It would make it a lot easier rather than having to make a reference at the beginning of each script (or on pen and paper).
Edited: 02 July 2008 10:48 You need to login to create posts in this thread. |
arezey Joined: 16 June 2005 Posts: 1599 |
03 July 2008 22:32 (UK time)
Well if you mean the #define thing, I can give you an example... #define ID_FOOBAR 63 #include meteor2 export HideFoobar; void HideFoobar() { SC_SetObjectHidden(ID_FOOBAR, 1); } --------- So basically you can define your own constants. You need to login to create posts in this thread. |
Dthdealer Joined: 10 March 2007 Posts: 476 |
04 July 2008 10:17 (UK time)
Awesome! Thanks
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me_mantis Joined: 26 September 2003 Posts: 1152 |
06 July 2008 05:29 (UK time)
I have the best map scripting setup. It's also more complicated, but it's the way it's (nVidia) meant to be played. #1. Make your meteor maps script folder a network share #2. Add another computer/kbd/mouse to your workspace. If they are right next to eachother, that's good... Mine are. #3. Run Meteor 2 fullscreen on your fast PC #4. Edit your script on your laptop/other PC #5. Congradulate yourself on being über like me! You need to login to create posts in this thread. |
Dthdealer Joined: 10 March 2007 Posts: 476 |
06 July 2008 05:42 (UK time)
Would a Toshiba T1200 1987 DOS 3.2 laptop do? Probably if it supports modern sharing protocols.
Edited: 06 July 2008 05:42 You need to login to create posts in this thread. |
ParaSait Joined: 26 June 2007 Posts: 1478 |
06 July 2008 09:36 (UK time)
Smart idea, Mantis! I've got exactly everything I need: my new laptop and my good ol' slow computer =) So maybe I should try it too, that would make things a lot easier.
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me_mantis Joined: 26 September 2003 Posts: 1152 |
07 July 2008 04:13 (UK time)
don't forget step 5, and fyi: radioshack sells null modems. I'll be in florida, so I'll maybe do some scripting after that (and mm uploading) You need to login to create posts in this thread. |
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