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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
16 February 2007 17:58 (UK time)

I just tried that crash test thing out. It's fantastic! It works out great the way it is, however there are a few tweaks I'd like to point out that would make it better.

The comical crash sound (sproioioing!) is annoying after about 2 or 3 crashes.

And the sound should play louder or quiter depending on the original velocity of the object, so that if cars are stuck in a wall and still trying to drive wouldnt repeat the crash sound a million times until it is moving again. And the sound would play really loud if you hit something at full speed.

I noticed the bug people found about walking through walls. IMO, this isn't that much of a bad thing. The reason why is because it bothers me how guys on waypoints and guys that follow you can just nick tiny corners and come to a complete stop. If they can just walk right through them, you barely notice it, and you dont have to walk around the corner to re-direct them.

If there's a way to keep that effect, but not work on drastic things such as walking completely through a brick wall, or through entire objects, that would be awesome.

If not, then at least make that effect not effect the player object if it is not a vehicle, but still work on other objects.


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