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Flammable Maniac Joined: 30 June 2004 Posts: 209 |
11 September 2005 10:17 (UK time)
I think it's been posted before, but what about spawning craters and fire, whenever a grenade or rocket hits ground... Wasn't it like that in M1 too? Edited: 11 September 2005 17:43 You need to login to create posts in this thread. |
Assain Joined: 02 November 2003 Posts: 979 |
11 September 2005 16:27 (UK time)
What? No, it never did anything except for the explosion. Thats a neat idea, it would be somthing like in the projectile editor: "Object to spawn when hit: fire.spr" . Or, you could also make it so you have the option to show an object, making the possibility to mod the spyder gun (that makes spiders that help you) that was in Unreal 2. EDIT: Oh wait, already found a problem with it. Evertime there would be an explosion the game would have to pause for a second to load the object in... this would be hell if you were on a battle filled mission. FYI JB, the Space mission was HELL for me in the beginnging, as troopers were "getting drowned" in space like rabbits. Which ment, my game was stopping every now and then whenever there was somone in one of the ships, cause the game apparently takes alot of code just to kill a unit Which brings on another issue. The game pausing on certain actions (opening doors, troopers getting drowned, ect) is really annoying and it needs to get fixed/sped up. I know it has to do with the way how the game spawns sectors/objects is a very laborious one, but isnt there somthing that can be done to make these "simple" processes run quicker? Edited: 11 September 2005 16:34 You need to login to create posts in this thread. |
arezey Joined: 16 June 2005 Posts: 1599 |
11 September 2005 16:57 (UK time)
You mean that mission when you go into the MDS and destroy the larmog? You need to login to create posts in this thread. |
me_mantis Joined: 26 September 2003 Posts: 1152 |
11 September 2005 23:37 (UK time)
Well, when I made that larmog mission, I used a fast computer and I also tested it on a 600mgz computer. I had NO problems with either. You need to login to create posts in this thread. |
Assain Joined: 02 November 2003 Posts: 979 |
12 September 2005 02:10 (UK time)
Yes, but did it drown trooper exiting vehicles due to explosions? I get lag whenever i open a door, some change is made to the map/objects (i.e. adding a trooper when a vehicle dies) You need to login to create posts in this thread. |
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