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Knasp

Joined: 18 June 2004
Posts: 158
24 August 2005 16:51 (UK time)

I don't know if it's too late to implent in the game but it would be very good that you could chose if a projectile shall do damage over time. For example i make a weapon that fires poisoned darts. Then i set the normal damage to 0 but since i want it to give poison to the one i hit i set it to make a DoT (Damage over time)with a damage interval and so on. It could be an option in the projectile editor. What do you think?

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James Bunting
Joined: 17 September 2003
Posts: 1308
25 August 2005 00:08 (UK time)

Its a nice idea, I wonder if there is some way to easily implement this without having to code too much.

It would work very well for the flamethrower too.

Anyway this has been noted for later attention.

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