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Assain

Joined: 02 November 2003
Posts: 979
10 May 2005 21:07 (UK time)

How about haveing an option in the projectile/object(for TNT, as an example) editors on "Select Shrapnel Sprite..."? You would select which sprite is produced when the "explosion"/ricoshet happens. This would be good, if you wanted rockets to explode like normal (as it is now) and bullets to explode in a diferent way. Or, you could have a FuBaR LaY-Zerr explosion on the Spreader Cannon.

There also would be a "Default Shrapnel Sprite" in the game.ini file. This default one is used when ever a scripted explosion takes place, or when the user fails to specify a shrapnel sprite.

On the object editor, however, there of course would be the option "Object Explodes on destruction?" varible.

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mike323
Joined: 23 January 2005
Posts: 745
11 May 2005 00:25 (UK time)

That would be perfect! I'd also love to see different lights per frame of sprite.

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