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Dave Man

Joined: 19 October 2003
Posts: 374
02 April 2005 03:09 (UK time)

There should be an option to determine what color and if there is a light when a bullet or any projectile hits a wall (it looks kind of weird when a pistol bullet makes a huge ball of light on the wall).

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mike323
Joined: 23 January 2005
Posts: 745
02 April 2005 23:02 (UK time)

Definately agreed. It does look odd when that light emits from the wall. I'm sure a pistol doesn't make that big of flash. Maybe under projectile editor theres an option for what kind of light is emitted?

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40oz
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Joined: 03 January 2004
Posts: 1799
03 April 2005 06:47 (UK time)

You should be able to select the shrapnel type. If you notice the projectile "Shrapnel" gets emitted whenever there is an explosion. If you could choose the projectile that is created when your original projectile makes contact, you could make bullets make sparks, rockets make explosions, flames make... flames, etc. I tried editing the shrapnel sprite and gave it tiny lights that look like sparks but that doesnt work well with explosions.
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mike323
Joined: 23 January 2005
Posts: 745
03 April 2005 21:42 (UK time)

Ah, thanks papercut, that did the trick.
UPDATE
Oh and another suggestion:

Can you choose which weapons will emit the shrapnel? I'd like my rocket launcher to have a cool explosion sprite I made.

Edited: 03 April 2005 21:43


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40oz
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Joined: 03 January 2004
Posts: 1799
03 April 2005 23:14 (UK time)

I would like some muzzle flash sprites too, like charging of the pulsecannon and smoke from rocket launcher
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Dave Man

Joined: 19 October 2003
Posts: 374
04 April 2005 13:37 (UK time)

Can't you just make muzzle flashes by changing the projectile sprite to a muzzle flash. When a projectile first launhces it shows a image of its sprite at the point it orginated from in the gun. Use that to make muzzle falshes (only if the speed is set too -1 though).

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mike323
Joined: 23 January 2005
Posts: 745
04 April 2005 23:51 (UK time)

Oh yeah...I'll go try that now...

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mike323
Joined: 23 January 2005
Posts: 745
04 April 2005 23:55 (UK time)

Hmm...no it doesn't work in M2, I think I see the projectile actually showing up when it hits the wall

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Dave Man

Joined: 19 October 2003
Posts: 374
05 April 2005 13:30 (UK time)

Well that concept did work for M1, I'm not sure about M2 though.

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40oz
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Joined: 03 January 2004
Posts: 1799
06 April 2005 02:16 (UK time)

I tried it, it works fine, only a small percentage of the time it shows up for the player, (somehow It depends on the angle but I haven't come up with a solution.) But it always works correctly on enemies. I did this on my M1 mod (Meteor Sequel - WW3) but it never showed up for the player. Test it out by typing in "god" in the console and go run up to those pistol troopers, you'll see the projectile. You can try it in my mod too. And by the way, The projectile will show up for the player in the later M2 updates, the update I have now shows it all the time.
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