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40oz
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Joined: 03 January 2004
Posts: 1799
30 December 2004 22:45 (UK time)

Wouldn't it be cool if you shot an air scout and it would be on fire and crash after a few seconds? and maybe a hummer that is moving full speed would explode and slide to a stop? Simialr to when a car runs over a land mine on Grand Theft Auto 2.
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IMYSC2000T

Joined: 17 October 2004
Posts: 237
31 December 2004 21:08 (UK time)

I agree. The current vehicle death is just, weird. Like, an aircraft will be flying at full speed, and then when you shoot it it just all of a sudden stops midair and is instantly on the ground where it got hit, in its destroyed state.... Explosions would also be cool to have, ala Total Annihilation.

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Assain

Joined: 02 November 2003
Posts: 979
01 January 2005 00:14 (UK time)

Yes, i belive that in the object editor there should be an "explosion" factor. Like, when an object is destroyed it can explode (when the function is turned on, of course). You could also set a "random" factor, where it explodes randomly (as in i could explode) and set a probability of exploding. This would actually give the TNT a purpose in the game :D.

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James Bunting
Joined: 17 September 2003
Posts: 1308
01 January 2005 18:31 (UK time)

This would also work great for TNT for delayed chain explosions.

Oops, sorry you guys don't have TNT yet, its a v1.5 thing lol.

James.

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Assain

Joined: 02 November 2003
Posts: 979
01 January 2005 19:04 (UK time)

? There is a TNT object in the object selection screen... ?

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fuzinavl
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Joined: 06 October 2004
Posts: 287
01 January 2005 21:06 (UK time)

cool, can I drop TNT on a conveyor belt?

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James Bunting
Joined: 17 September 2003
Posts: 1308
02 January 2005 00:44 (UK time)

Yes there is a TNT in the object picker but it does not blow up in the current beta release.

I will add functions that allow exposions to be set off using script.

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40oz
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Joined: 03 January 2004
Posts: 1799
02 January 2005 21:03 (UK time)

another that would be cool, is if say a vehicle blew up and you were too close to it, the explosion radius would hurt you a bit, this goes for enemy objects too.
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Dave Man

Joined: 19 October 2003
Posts: 374
03 January 2005 13:31 (UK time)

But not all the vechiles would blow up when they are destroyed, how would the game tell if the driver just got shot or the vechile actually blew up. It would kind of be un-realistic if you destroyed a vechile with a pistol and it blew up in a large explosion.

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Assain

Joined: 02 November 2003
Posts: 979
03 January 2005 20:43 (UK time)

Twas sorta what i was saying with the probability of exploding factor in the object editor. If its a 50, then there is a 50/50 chance of blowing up. But TNT would have like a 100% chance of blowing up.

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40oz
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Joined: 03 January 2004
Posts: 1799
03 January 2005 23:15 (UK time)

Actually, I really like your idea Assain. That would be pretty sweet to have in a game like this.
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fuzinavl
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Joined: 06 October 2004
Posts: 287
03 January 2005 23:24 (UK time)

B00bytrapping vehicles / mines would be cool in multiplayer.

I was thinking of timed fuse TNT as an infantry weapon.

Edited: 03 January 2005 23:24


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Dave Man

Joined: 19 October 2003
Posts: 374
04 January 2005 13:27 (UK time)

I would think as TNT as more as an demolition weapon rather than a attacking weapon. What about using claymores or C4?

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IMYSC2000T

Joined: 17 October 2004
Posts: 237
05 January 2005 01:51 (UK time)

Back on topic (more so anyway...):
JB: Wouldn't it be easier to hardcode explosions rather than to allow scripting for events to set them off? That way you'd have to script every vehicular explosion one-by-one.... I hope that's not what you're planning on doing....

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