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40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
27 July 2004 15:42 (UK time)
(1)You should be able to select a sprite after contact and the sprite dissapears after the last frame. And if no sprite is selected then it gives you the original explosion that was always there.
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40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
13 August 2004 17:14 (UK time)
New suggestion for projectile editor: (2) The contact sound should only effect walls, and the object editor should have contact sounds for the object, (i.e. a crate would have the sound of wood cracking, people would have a sound of a bullet going through their chest?) Dont want to hear bullets riccocheting off people!
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Agent Nightfire Joined: 21 August 2004 Posts: 223 |
22 August 2004 02:14 (UK time)
That would make it more real and I most of the time vote for realism. You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
22 August 2004 07:15 (UK time)
Yep Realism is what makes a game fun, but too much realism overloads the game and thats no fun. Kinda like The game Driver in comparison to Grand theft Auto. In Driver you get in trouble with police for driving only 5 or more MPH than the speed limit, although in GTA speeding is not a worry, since most of the time your in a hurry in that game.
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