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40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
27 July 2004 15:34 (UK time)
(1)In the weapon editor, you should be able to toggle whether a weapon can fire a selected amount of projectiles at a time. That would be better for the shotgun, and double weapons. (2)You should be able to decide how much ammo a weapon takes away. That way the Laser Cannon would probably use 2 powercells since it shoots something, somewhat like 2 projectiles. And the fusion cannon would use like 10 Plutonium Charges.
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Dave Man Joined: 19 October 2003 Posts: 374 |
27 July 2004 17:45 (UK time)
About #1 you should also be able to select how much ammo is used when firing once, firing a shotgun with 10 bullets should only take one shotgun shell to fire. You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
28 July 2004 17:34 (UK time)
yah well that kinda connects to number 2 where it says you can select how much ammo is used per shot
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Knasp Joined: 18 June 2004 Posts: 158 |
15 August 2004 18:18 (UK time)
will you add support for melee weapons, james? You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
15 August 2004 19:42 (UK time)
He claims there will and i have full confidence in him. Check the "General" Topic and look for the "Nu Weapons" Thread.
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Agent Nightfire Joined: 21 August 2004 Posts: 223 |
22 August 2004 02:15 (UK time)
Making weapons will be easier now. You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
22 August 2004 07:13 (UK time)
I Think Melee weapons should be set up differently, It shouldnt make a projectile, just hurt when you close to someone/something
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Knasp Joined: 18 June 2004 Posts: 158 |
22 August 2004 19:37 (UK time)
i hope so, maybe i could make a medieval mod... You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
24 August 2004 21:37 (UK time)
That sounds cool, yet pretty hard for this type of game. I wonder what the chinook will be! lol (Or you could simply not use it at all). A Medieval mod would really show how well this game can be modded, That will be nice to look forward too.
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Agent Nightfire Joined: 21 August 2004 Posts: 223 |
24 August 2004 21:48 (UK time)
I waz thinking of making a Mario Meteor. (w/kopas using guns, komocazzi mushroom guys, and things like that) But a medieval mod that is hard too! You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
25 August 2004 03:30 (UK time)
With M1 its hard but when M2 comes out it shouldnt be too much. It would definetly be different though I'll tell you that.
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Was this really FBI? (no longer an active user) Posts: 207 |
26 August 2004 22:06 (UK time)
A Mario mod would be an total conversion. It had been cool with some changes. You need to login to create posts in this thread. |
maximiliank92 Joined: 12 June 2004 Posts: 27 |
27 August 2004 11:26 (UK time)
Go melee weapons. And I was thinking of doing a vampire/demon slaying mod. You need to login to create posts in this thread. |
Dave Man Joined: 19 October 2003 Posts: 374 |
13 September 2004 22:15 (UK time)
How about having a weapon firing sprite, like when you use a knife, you have the jabbing action. You need to login to create posts in this thread. |
Dave Man Joined: 19 October 2003 Posts: 374 |
13 September 2004 22:16 (UK time)
oops, I posted twice... Edited: 13 September 2004 22:17 You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
13 September 2004 23:29 (UK time)
Don't worry its a bug in the forums, I nailed it. You need to login to create posts in this thread. |
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