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40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
21 July 2004 03:58 (UK time)
You should be able to give your allies simple commands, making them more of a use and making them having a less possible chance of death. Examples such as: Move - Move from one area that you clicked on to another area you clicked on Attack - Attack the unit you just clicked on Guard - Causes the Ally to stand still and watch out for enemies And units should have a loud hurt sounds, that way if your ally is getting shot, you'll know.
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Flammable Maniac Joined: 30 June 2004 Posts: 209 |
21 July 2004 18:51 (UK time)
Why cant it not just be like strategy games with patrol? you set some troops to patrol some other guy, they follow the guys "trail" and shoots whoever the guy shoots at. Edited: 21 July 2004 18:52 You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
21 July 2004 21:23 (UK time)
Well im not really sure about that. Since it will be hard to control a Main character and the rest of the army. It would be easier if you can only give commands to Allies that are on your screen
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Dave Man Joined: 19 October 2003 Posts: 374 |
27 July 2004 17:52 (UK time)
What about setting comands from the begining(before you start playing the map-predifined), like selecting a bunch of units to follow you around like a team, or have a bunch of units advance while protecting you? You need to login to create posts in this thread. |
Flammable Maniac Joined: 30 June 2004 Posts: 209 |
30 July 2004 09:39 (UK time)
Perhaps make it like Rogue Spear? You have a tactical plan over the area, then you give your troops some waypoints, which can also be set that they hold at one point, then you hit some button that makes them move to the next waypoint? The troops youll find IN the area, will just follow their own waypoint, which you would have to edit in the editor, if you want it changed. Edited: 30 July 2004 09:40 You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
30 July 2004 22:27 (UK time)
Well there are "waypoints" and "tracks" that you can bind stuff too and control using generic triggers. You need to login to create posts in this thread. |
Flammable Maniac Joined: 30 June 2004 Posts: 209 |
07 August 2004 15:22 (UK time)
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