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arezey

Joined: 16 June 2005
Posts: 1599
29 March 2009 12:16 (UK time)

I'd like something like SC_BroadcastMessage to be implemented... in essence it'd be a multiplayer script command which, when called, would do a SC_GameMessage on all clients, not just the local. I wouldn't explicitly need the script command but it'd be ideal to have it for MSA. :)

Also something that could easily turn off conveyors instead of hiding a turned-off sector underneath the conveyor would be neat.

Edited: 29 March 2009 12:16


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ParaSait

Joined: 26 June 2007
Posts: 1478
29 March 2009 13:13 (UK time)

Well, there are "Papercut-ish" tricks for this broadcast message.
For example: If P1 triggers the message, then an object on the map dies and in both player's scripts there is an onObjectDie included with a game message.

If you do it this way you can of course only trigger this message once, but of course it was only an example and I'm sure there are better ways too. But it's only to give you the idea.


Oh and personally, I would like a WORKING SC_Wait function ;)
So I mean one that breaks the execution of the script instead of freezing the whole game...


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 29 March 2009 13:16


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