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Was this really FBI?
(no longer an active user)


Joined: 22 June 2004
Posts: 207
22 June 2004 20:01 (UK time)

It had been cool if you could make some tiles that hurt you if you are passing them.

Edited: 23 June 2004 09:09


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Was this really FBI?
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Joined: 22 June 2004
Posts: 207
09 July 2004 20:51 (UK time)

Or alarm tiles. So if you are passing them an alarm will go an it will come enemy units.

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Dave Man

Joined: 19 October 2003
Posts: 374
11 July 2004 22:18 (UK time)

if i'm not mistaken in M2 you can do that by placing a trigger, yet it would be neat if the trigger could move so you could have alarm systems that involve rotating camers.

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Was this really FBI?
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Joined: 22 June 2004
Posts: 207
11 July 2004 22:41 (UK time)

That sounds cool ;-)

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40oz
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Joined: 03 January 2004
Posts: 1799
21 July 2004 03:42 (UK time)

this is what i like to do, its in my tileset in my mod, you can make a floor switch that opens a door where about 30 units are stored, and then use a sound trigger that sounds like an alarm sounding, then maybe a message trigger that says "oh crap they found me!! I gotta run for it!!" Using my creative mind, I would probably do that.
*Papercut
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Mod_Maker

Joined: 05 July 2004
Posts: 85
31 July 2004 09:02 (UK time)


Tiles can hurt you.
You just make the tile to a C4 detonator
and set the used link tile to the same tile that you are
working on. Now if you go over the tile you are losing
some Hit Point.

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Agent Nightfire

Joined: 21 August 2004
Posts: 223
22 August 2004 02:16 (UK time)

You mean polygons?

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