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Dave Man

Joined: 19 October 2003
Posts: 374
27 May 2004 19:07 (UK time)

What about having the enemy units in the game attracted to sounds or noises. For instance when the player shoots a enemy unit some of the closer enemy units will come to the location that the player was at. This could be espically useful in groups that are patroling an area.

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James Bunting
Joined: 17 September 2003
Posts: 1308
03 June 2004 08:43 (UK time)

Perhaps even though you could set this up with triggers (a bit fiddly), it depends on how it pans out.

BTW I still have your mod! It has trouble loading (crashes the game) and I have not as yet been able to determine why. I am hoping to hand all M1 modding over to a 3rd party soon (as in a seperate site), they will be able to look at this.

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badlancard
Joined: 18 July 2004
Posts: 4
18 July 2004 03:12 (UK time)

We could have "waypoints" for all units in which they follow. So, instead of roaming around, you could have forces moving in to attack something,for example.

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