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Spy Joined: 05 October 2007 Posts: 1031 |
06 December 2007 09:51 (UK time)
Could There Be Capture The Flag In Meteor 2? The Flag Could Be An Item And There Could Be Some Script That When You Go In Your Base With The Flag It Dissappears In Your "Weapons List" And You Get A Point And It Could Be Cool With Enemy Snipers Guarding It In The Towers!
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DarkRain Joined: 01 March 2007 Posts: 1193 |
06 December 2007 10:55 (UK time)
That's a really good suggestion. I don't know if this can be done in Meteor 2 but I think it will be possible in Meteor 3. (I'm not sure about that). (I have made my 200th post!)
Edited: 06 December 2007 19:33 You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
06 December 2007 21:01 (UK time)
I'm sure it could be done with scripting. A points system would be tough though. If someone made it I'd play it.
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me_mantis Joined: 26 September 2003 Posts: 1152 |
08 December 2007 18:59 (UK time)
I tried something like this, and although it was cool, the fact that we don't have a 'point' based system for scoring mp rounds means it don't work. You need to login to create posts in this thread. |
Dthdealer Joined: 10 March 2007 Posts: 476 |
09 December 2007 02:04 (UK time)
Set some staticflags that change a button's texture on a toolbar to the players score, and the name of the button is the player.
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Canuck Joined: 31 August 2007 Posts: 419 |
09 December 2007 19:45 (UK time)
The points system could be like, whenever you got back to your base with the flag, it would run a script to give you an item named 'Point', so it would display however many points you had in the upper-right. Then you could have the base sector run a trigger that would end the game if you had 10 points, or whatever. void Basesectortrigger() { If (SC_GetItemCount("CTF Point"==10) { SC_EndCurrentLevel(); } } Something like that, anyway. You need to login to create posts in this thread. |
Dthdealer Joined: 10 March 2007 Posts: 476 |
04 January 2008 08:10 (UK time)
Credits would be faster, no need to create a new obejct.
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