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d34db34t

Joined: 25 March 2004
Posts: 145
25 May 2004 01:19 (UK time)

A nice idea would be you could pick up armour (like eg. a flak jacket gives you 33% armour, a combat vest 50% and a shield module 100%). If you were hit with a small projectile (eg. bullet, only 25% of damage would get through)a medium sized projectile (eg. laser or rocket, only 50% would get through) large projectiles (eg. plutonium/spreader plutonium, 75% would penetrate the armour)



Posted 10:23 AEST

Edited: 25 May 2004 01:20


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James Bunting
Joined: 17 September 2003
Posts: 1308
26 May 2004 21:50 (UK time)

Armour has already been implemented into M2, races carry it and projectiles have armour values, it works very well.

Wooden crates are easy to shoot but the metal ones take some time even though have the same hp value.

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Dave Man

Joined: 19 October 2003
Posts: 374
27 May 2004 19:09 (UK time)

Would the armour system also also seperate form projectiles like arrows which shouldn't be able to penetrate armour to sniper bullets which could greatly penetrate armour.

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James Bunting
Joined: 17 September 2003
Posts: 1308
03 June 2004 08:39 (UK time)

Oh yes, each projectile has an armour piercing value.

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GAU-8 vs Life

Joined: 02 June 2004
Posts: 65
03 June 2004 12:37 (UK time)

To Dave: If you shoot a from a rifle into a 1X1X1m cardbore box (bad spelling?) filled with that kind of sand used under asphalt (bad spelling?), it wouldn't go far. But if you shoot a arrow into it, the chance it would go out on the other side is great! I mean it! Most bullets aren't heavy enough to do such things. The impact energy in the heavier arrow is awsome!
(Well, an armor piercing .50 BMG can tear through the gas tank of an Russian Main Battle Tank! Inteligent arrows would turn around in a scream if they face one...)

Kim Nilsson

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Dave Man

Joined: 19 October 2003
Posts: 374
03 June 2004 19:07 (UK time)

Good point. It would be nice to have a sandbag type object that would catch bullets but let some arrows pass however, when you shoot an arrow at a Bradely tank, I don't think the arrow will penetrate the armour. Arrows may pass through smal holes but they cannot easily pass or damage solid metal.

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GAU-8 vs Life

Joined: 02 June 2004
Posts: 65
09 June 2004 12:10 (UK time)

No, they would just ask for trouble. But a .50 cal armorpiercing with incendiary filler... Or Rambos arrows...

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Dave Man

Joined: 19 October 2003
Posts: 374
09 June 2004 13:19 (UK time)

Well those arrows have explosive charges wich could penetrate armour, so all explosions should penetrate armour.


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Erlend
(no longer an active user)



Joined: 09 July 2004
Posts: 9
09 July 2004 17:22 (UK time)

NO

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Agent Nightfire

Joined: 21 August 2004
Posts: 223
03 September 2004 18:56 (UK time)

yes u r right, Dave Man.


Edited: 03 September 2004 18:56


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Was this really FBI?
(no longer an active user)


Joined: 22 June 2004
Posts: 207
04 September 2004 21:27 (UK time)

I am agree.

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GAU-8 vs Life

Joined: 02 June 2004
Posts: 65
13 September 2004 10:50 (UK time)

Not all explosions pierce armour in real life, but damage and HP values could be set in M2 to counter this: a frag grenade with a damage value of 75 and an Armour piercing value of 100 would easly kill infantry and a rusty truck set to 50 HP and 5 Armour but would only scratch a Tank set to 1500 HP and 90 Armour.

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James Bunting
Joined: 17 September 2003
Posts: 1308
13 September 2004 23:30 (UK time)

Yes. Just to be clear, when he says 90 it means that 90% of the damage is "absorbed".

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40oz
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Joined: 03 January 2004
Posts: 1799
28 January 2005 00:36 (UK time)

(OFF TOPIC)

I bet no one expected to find a post on this thread lol
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Pro-Murder.
Legalize Crime.


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Assain

Joined: 02 November 2003
Posts: 979
28 January 2005 01:45 (UK time)

lol *SLAP!* <b>8)</b>

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40oz
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Joined: 03 January 2004
Posts: 1799
29 January 2005 21:34 (UK time)

Rotfl
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