You are not logged in.    Login    New User    Forum Home    Search

Location:
JBPLAY  \  Meteor 2  \  Suggestions  \  Multiplayer options

Back to Threads

Viewing Thread: Multiplayer options

 

40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
03 April 2006 06:06 (UK time)

Here's a few ideas for multiplayer options:

-Enabling and Disabling the weapons in a server. Im picturing a little check box like the one shown below:

X - Pistol
X - Machinegun
X - XM8
O - Minigun
O - Grenade Launcher
X - Pulse Cannon
O - Flame Thrower
X - Rocket Launcher
O - Fusion Cannon

X's make it so wherever in the map where this powerup is to be spawned, it does. O's make it so where ever this powerup to be spawned on the map, it doesnt. It disables the use of these weapons in multiplayer if the host does not prefer it.

- Respawn Monsters. The wasted sprite of dead enemies is wiped after 30-60 seconds and the object is brought back to life where it was placed on the map originally

- All awake monsters. Makes all enemies 'Awake' at the start of a map.

- Disable reloading. Automatically sets all reload times to 0 of all weapons and does not play the sound.

EDIT:
- Default starting weapon. Allows you to select a weapon from the list that you will start with after every respawn. (Rocket launcher fights, anyone?)

- Unlimited Ammo. Sets the ammo for all weapons to be unlimited. Self-explanatory.

*Papercut
Pro-Murder.
Legalize Crime.


Edited: 03 April 2006 23:26


You need to login to create posts in this thread.

VR_Rat

Joined: 20 January 2006
Posts: 396
03 April 2006 20:26 (UK time)

Customizable multiplyer, why don't we already have that?

You need to login to create posts in this thread.

mike323
Joined: 23 January 2005
Posts: 745
03 April 2006 23:42 (UK time)

I think we should let James focus on the gameplay & campaign first, then move on to multiplayer. There are still a lot of rough edges to be smoothed out in the AI & UI.

You need to login to create posts in this thread.



Forums system (C) 1999-2023 by James Bunting.

Terms of Use