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arezey

Joined: 16 June 2005
Posts: 1599
27 February 2006 10:55 (UK time)

I think I might need conveyour scripts.

Could these be implented?

<hr>

<b>void SC_SetConveyourSpeed(int SectorId, int ConveyourSpeed)</b>
Changes sector conveyour speed

<hr>

<b>int SC_GetConveourSpeed(int SectorId)</b>
Gets a sector conveour speed

<hr>

<b>void SC_SetConveyourAngle(int SectorId, int ConveyourAngle)</b>
Sets a conveyour "flow" angle

<hr>
<b>int SC_GetConveyourAngle(int SectorId)</b>
Gets a conveyour "flow" angle

<hr>

Hey, I have also a light script suggestion <a href="http://www.jbserver.com/forums/ThreadView.asp?ForumId=4&TopicId=23&ThreadId=1166">here</a>...

Edited: 27 February 2006 10:57


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VR_Rat

Joined: 20 January 2006
Posts: 396
27 February 2006 14:19 (UK time)

What James should do is create a file that we can use to make our own scripts if that is possible.

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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
27 February 2006 15:53 (UK time)

I think this would be better:
void SC_SetConveyourSpeed(int SectorId, int ConveyourSpeed, int ConveyourAngle)
isn't it?
nyasudah / masuda / mp / PetiX / PtX


Edited: 27 February 2006 15:54


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me_mantis

Joined: 26 September 2003
Posts: 1152
27 February 2006 17:46 (UK time)

That would be fun, but if you really need a conveyor script, just make the conveyors you need and hide them. When you with to turn them on, hide the other sectors, and show the conveyors.

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arezey

Joined: 16 June 2005
Posts: 1599
27 February 2006 19:03 (UK time)

Yes, but it would have 2 consiquences, 1st that the map comes full of sectors if the map is big and conveyour based, 2nd that you need loads of script if you do not use the for statement.

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