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mike323
Joined: 23 January 2005
Posts: 745
03 January 2006 17:28 (UK time)

My idea is to restrict cars so that they can only turn using the left/right arrows while the up/down arrows, or acceleration and brake, are used.

Basically this would achive the effect of only turnable cars while the car has motion, just like in real life.

This could be taken far.ther by slowing the rotation speed of the cars (turning speed) lower in porportion to the cars actual speed.

Example:

Maximum speed = 80 MPH
Car's MPH | Percent Speed | Turning Speed Percent |
10________|12.5%__________| 12.5%_________________|
42________|52.5%__________|52.5%__________________|

Simple, but with lower speed comes lower turning speed.

Edited: 07 January 2006 05:21


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me_mantis

Joined: 26 September 2003
Posts: 1152
03 January 2006 17:31 (UK time)

I think this would be very helpful, and it would make the game a lot cooler.
I thinks its kind of phoney to make a car, tank, or plane turn in a circle when its not moving.

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40oz
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Joined: 03 January 2004
Posts: 1799
05 January 2006 00:10 (UK time)

Except for helicopters and mechs, but most tanks can already do that. In fact, some tanks can only turn at a stop.
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arezey

Joined: 16 June 2005
Posts: 1599
05 January 2006 13:00 (UK time)

Yeah, the simple idea would crash tanks.

<b>Idea</b>
What about having a RealTurn option on ObjectClasses.ini? That way it could be optional. And another tool for modding!!!

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mike323
Joined: 23 January 2005
Posts: 745
07 January 2006 05:20 (UK time)

eexactly. With a variable in the game objects INI and an option in the object type editor, this would make the game mucho better

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Rondom

Joined: 03 December 2005
Posts: 65
09 February 2006 17:19 (UK time)

Can this idea change the brakes too ??
like a mottion, with more vellocity, more time to stop the viecle like a skid !!
Ifs possible, can be possible put on then some sonds of skids, crashes, running overs, and others ??????

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James Bunting
Joined: 17 September 2003
Posts: 1308
10 February 2006 00:33 (UK time)

Call me nuts but don't cars actually steer more at low speeds.

Surely the higher the speed the greater the turning circle, therefore the percentage table should be the other way around?

The cars turning on the spot thing is really aimed at the computer controlled objects, I agree that the player controls could use refinement.

Hey Mike, nag me about this!

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James Bunting
Joined: 17 September 2003
Posts: 1308
10 February 2006 00:39 (UK time)

Hmmm the speed of the car should automatically control the steering speed if it was done properly but it could get complex.

Ideally M2 would store the the angle that the wheels are currently pointing. If this could somehow be "touch sensitive or somethong" then the control could be really realistic.

The only problem is how to do this with 2 "buttons". Perhaps the longer a steer key is held down the more the greater angle (with limits of say -30/30 deg). Then when you let go of left/right the wheels would slowly self centre back to 0 deg.

Combined with variable vehicle speed (affecting the turning circle) driving around in M2 could be really good fun.

Thanks for reopening this Rondom, if kinda needs some discussion and could be really great!

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mike323
Joined: 23 January 2005
Posts: 745
10 February 2006 00:53 (UK time)

Great idea! I'll nag you like theres no tomorrow!

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Rondom

Joined: 03 December 2005
Posts: 65
10 February 2006 14:52 (UK time)

All right, now I just always will go to open good old posts !

(what the moderators say about this:_Ooooh my God)

Edited: 10 February 2006 14:57


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me_mantis

Joined: 26 September 2003
Posts: 1152
10 February 2006 15:09 (UK time)

This might work, but I can't really test it out.

Speed = X
Turning angle per frame = Y


Y = 1/X

Speed X - 0 - 1 - 2 - 3 - 5 - 10 - 20 - 30
Turning Y - 0 - 1 -.5 -.3 -.2 - .1 -.05

Edited: 10 February 2006 15:15


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