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Canuck

Joined: 31 August 2007
Posts: 419
23 November 2008 01:14 (UK time)

Well, the thread title just about says it all....another new map I've thrown together. Enjoy.

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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
23 November 2008 05:37 (UK time)

great i like it a lot. a single map with a good story. though in the end general k and the bodyguard are left on the helipad while im flied away :| 4.5/5:choc
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
23 November 2008 15:34 (UK time)

Great map! And great work, of course! ;)
The Dark Age is upon us! Quake 2 mapmaker.


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Canuck

Joined: 31 August 2007
Posts: 419
23 November 2008 18:01 (UK time)

@PetiX What? That's strange, doesn't happen for me, you shouldn't even be able to get in the chopper until the general has disappeared. I'm not sure what could be causing that.

Anyway, thanks for the good reviews!


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nyasudah
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Joined: 06 February 2005
Posts: 832
23 November 2008 19:07 (UK time)

thats what i did: i killed all of the enemies then go back for the general and the bodyguard, then i led them to the helipad, called the chinook via the radio then i get in and flied away while they were standing at the point where i led them
nyasudah / masuda / mp / PetiX / PtX


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Canuck

Joined: 31 August 2007
Posts: 419
23 November 2008 19:22 (UK time)

That's it then. Call in the chopper as soon as you destroy the turrets. Geez! I never thought of doing it like that.

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nyasudah
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Joined: 06 February 2005
Posts: 832
23 November 2008 19:42 (UK time)

ok i made it as you said but they still dont want to get in~X(
nyasudah / masuda / mp / PetiX / PtX


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Canuck

Joined: 31 August 2007
Posts: 419
23 November 2008 19:45 (UK time)

That's weird, they should disappear as soon as they reach the end of their waypoints. Did you have the same problem, Dark Rain?

There's an updated version of the map attached now, that may fix the problem, though I haven't managed to recreate it myself.

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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
23 November 2008 19:48 (UK time)

they have waypoints? they're just standing in the house after i free them.. now thats weird!
nyasudah / masuda / mp / PetiX / PtX


Edited: 23 November 2008 19:50


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DarkRain

Joined: 01 March 2007
Posts: 1193
23 November 2008 20:22 (UK time)

I couldn't really accomplish the map (I am not good at Meteor 2) but I saw it. I'm sorry. I hope you find the problem.
The Dark Age is upon us! Quake 2 mapmaker.


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Canuck

Joined: 31 August 2007
Posts: 419
23 November 2008 20:43 (UK time)

Okay....they're supposed to start following waypoints as soon as you open the door to the house. You mean you guided them all the way to the helipad with the follow command? I'm impressed, I hate trying to use that, the guys following you always get stuck.

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Canuck

Joined: 31 August 2007
Posts: 419
24 November 2008 00:00 (UK time)

AHA! I've figured it out! If one of the bodyguards gets killed, be won't be bound to those waypoints I was talking about, and the script won't run properly. The attachment above now contains a version of the map that I think fixes the bugs.

Edit: Check out the post time...cool.

Edited: 24 November 2008 00:01


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nyasudah
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Joined: 06 February 2005
Posts: 832
24 November 2008 05:41 (UK time)

gratz! you made it! now it works as it should d(^^,d)
and yeah i led them with the group controls toolbar
nyasudah / masuda / mp / PetiX / PtX


Edited: 24 November 2008 05:42


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DarkRain

Joined: 01 March 2007
Posts: 1193
24 November 2008 09:49 (UK time)

Canuck wrote:
AHA! I've figured it out! If one of the bodyguards gets killed, be won't be bound to those waypoints I was talking about, and the script won't run properly. The attachment above now contains a version of the map that I think fixes the bugs.

Edit: Check out the post time...cool.


I am glad you found the problem. ;)
The Dark Age is upon us! Quake 2 mapmaker.


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Spy

Joined: 05 October 2007
Posts: 1031
24 November 2008 12:35 (UK time)

IM SO HAPPY! I got my new screen! LCD HD THOMPSON! And i got Nvidia Geforce 9500GT DDR3 512MB!!!! AND i got Left 4 Dead! ANDi get Hostile Waters by Rage productions, Tomorrow!!!!!! (^^,)(^^,)(^^,)B-):p;);):D:D:)
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


Edited: 24 November 2008 12:36


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Knasp

Joined: 18 June 2004
Posts: 158
24 November 2008 14:42 (UK time)

Gratz! I've been playing L4D since the demo and I'm loving it.

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ParaSait

Joined: 26 June 2007
Posts: 1478
24 November 2008 18:35 (UK time)

Yay, finally a new map! Plus, it's from Canuck, so I expect quality stuff =)
I'm sure gonna give it a play after mah homework...
Oh but one thing: Is it compatible with Realistic Weapons mod? I prefer playing it with that.

Oh and Knasp is back! It's been a while =D


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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Canuck

Joined: 31 August 2007
Posts: 419
25 November 2008 21:05 (UK time)

Yes, it should work with the realistic weapons mod. I hope the map is as good as you expect!:D

And welcome back, Knasp.

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Knasp

Joined: 18 June 2004
Posts: 158
26 November 2008 00:55 (UK time)

Thanks for the welcoming everyone :)


Perhaps you could help me with a scripting problem?

I want the player to be able to purchase items from a toolbar and I've been making progress thanks to aleksanteris wonderful Scoping scripts.
The problem is that the item in question should have a limited stock, so that it could run out.

Any ideas?



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Canuck

Joined: 31 August 2007
Posts: 419
26 November 2008 01:14 (UK time)

Hmmm....maybe create a...

Hold up, we're going off topic. Since everyone seems to hate that, I'll start a new thread for this question here.

Edited: 26 November 2008 01:21


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